InSketching and prototyping in XR designbyJonas Löwgren·Oct 8Sketching, prototyping and generative AISketching and prototyping are typically seen to facilitate exploration in early phases of the design process. Designers are able to express…A response icon1A response icon1
icynthia·Sep 30UX in XR Is Not a Project PhaseWhen does the user experience (UX) of an Extended Reality (XR) project start and end? In many projects it seems straightforward: it starts…
Uswah Alvi·Sep 22Stitch by Stitch, In Thin Air: How Augmented Reality Could Make Crochet Patterns Easy to FollowIt is nine at night, and there is a half finished beanie sitting in her lap. She has counted the stitches in this row three times now, and…
icynthia·Sep 18Is Gaussian Splatting the Future of Hyperrealism?We’ve spent the last 30 years trying to trick the brain by drawing millions of polygons. But what if the future is about capturing reality…
InGalacticAppsbyIan Williams·Sep 14Sideloading on the Galaxy XR is a SuperpowerNot even the Mouse is safe
XenevaOS·Aug 31XenevaOS Kernel and its Chicken-and-Egg ProblemWriting a new operating system kernel from scratch- and trying to take it beyond from hobby project -- is challenging in today's ecosystem.
Nutmeg Digital Nusantara·Aug 26Goodbye, Flat Screens: Why You Aren't Ready (But Need to Be) for the Extended Reality RevolutionExtended Reality
InSamsung Internet DevelopersbyMuadh Al Kalbani·Aug 25My Favourite Galaxy XR Features So FarSamsung’s Galaxy XR headset has been out for a while now and I’ve had the pleasure of playing around with it over the past few months for…
SpatialShift·Aug 21Pico Just Named Its Vision Pro Rival and the High-End XR Race Just Got RealProject Swan finally has a name: Pico Space Pro. It launches officially on September 2nd in Beijing, and I’ve been thinking about why this…