favro·Mar 8, 2017Six templates for organizing your game studio in FavroFavro can easily be used across an entire game studio. With this in mind, we have put together a collection of example templates to suit a…
InFavro Team BlogbyJon Leslie·Feb 14, 2017Game Industry Evolution — From Gold Master to Games-as-a-ServiceTo a large extent, the move from traditional game industry business models to Games-as-a-Service (GaaS) has already happened. Supercell…
InFavro Team BlogbyJon Leslie·Feb 1, 2017Release Planning for Modern Game Development with FavroRelease Early and Often for Fast Feedback and Better Games
InFavro Team BlogbyJon Leslie·Jan 24, 2017External Art Asset Production for Modern Game DevelopmentWhether it be concept art, 2D art, 3D art, or animation, external art development is almost always an essential piece of modern game…
InFavro Team BlogbyJon Leslie·Jan 13, 2017How to Set Up Favro for Game DevelopmentI’ve been in and around game development for more than a decade, both developing games as a producer working with AAA teams, and visiting…
InFavro Team BlogbyJon Leslie·Jan 13, 2017The Collaboration Tool for Modern Game DevelopmentWe know what’s on the game developer’s wish list. With over a decade of experience providing tools and insights to game developers around…A response icon1A response icon1
InFavro Team Blogbyfavro·Oct 13, 2016Simplified retrospectives for distributed development teamsIn my previous post, I wrote about how we organise our distributed development teams in Favro. In this post, I wanted to talk a little…A response icon1A response icon1
InFavro Team BlogbyJon Leslie·Sep 29, 2016VR, AR and MR — Game Development’s New FrontierOne of the many challenges of developing Virtual Reality (VR), Augmented Reality (AR) or Mixed Reality (MR) is first understanding the…
InFavro Team Blogbyfavro·Sep 27, 2016The benefits of automating your development processesWhen developing our collaboration tool, Favro, we have two teams with developers based in Sweden, Vietnam and Ukraine. The distributed…
Jon Leslie·Sep 26, 2016Art Production — Flow + Feedback = Quality Game Assets When They’re NeededThe Modern Game Development Art Production Director (and Manager) needs to ensure a continuous flow of art assets, staying in synch with…