Alex Reham·Aug 5Rebuilding a Game’s Entire Audio in FMOD and Unity With AI — Solo, in 3 WeeksHere’s the story of how I jumped into an almost-finished game where all the audio had to be built from scratch in FMOD within a month — and…
Ash N·Aug 4, 2025From the Archives — FMOD_ERR_INVALID_HANDLEDusting off a blast from my April 2016 blog post: my short dive into FMOD’s infamous FMOD_ERR_INVALID_HANDLE.
Miguel A. Ahumada·Mar 10, 2024🔉 How to set up the FMOD API in Visual StudioTutorial for setting up the FMOD API in Visual Studio 2022 for Windows.
Colin Vandervort·Jun 26, 2023FMOD: Diegetic Multi-layer MusicCreating multi-layer, multi-emitter, sample-synchronous spatial music using FMOD.
Ben Driscoll·May 7, 2023Setting up FMOD for a C# gameI had a hard time getting FMOD set up, because all the docs I could find assumed you’re using Unity or Unreal, which we’re not. (Our game…
InAudio Implementation 2023byMegan·Apr 10, 2023What kind of technical reel should I make?This is a question that covers a myriad of smaller questions, but I want to overview my thoughts on it to see if I can help guide y’all on…
Sergio Abreu·Feb 16, 2021How to Play Sounds on Collision in UnityMaximizing Unity sound capabilities through FMOD
Colin Vandervort·Nov 26, 2020FMOD Unity: Jerk-Reactive AudioWhat is it, and why did I use it for our game jam character?
Tim Corpus·Jan 19, 2020Beginning With Video Game MusicEver since I was young, I’ve always loved video game music. Starting with playing Super Mario World and Starfox with my siblings, I…