Matcha N Mochi·22h agoInventory system is necessary and sufficient for a complete TTRPG systemFirst: I have no idea why my last entry got as much attention as it did, so apologies to anyone who decided to follow this blog expecting…
Recep Zengin·Sep 11Game Balancing with Data-Driven Simulations: Why Your Spreadsheet Is Lying to YouIt’s 2 AM. You’ve got 47 tabs open in the same spreadsheet and none of them make sense anymore. Playtesting has been going for three weeks…
Matcha N Mochi·Sep 10Paradigm of RPG engagement: Strategy, Tactics, LogisticsTraditionally, the core engagement of an RPG (be it TTRPG or CRPG or MMORPG) is broken up into three pillars of play: Combat, Exploration…A response icon4A response icon4
Victor Smith·Jul 26How Bungie Balanced Destiny 2’s Chaos, and What the Frozen Sandbox Looks Like NowHow did Bungie actually balance a game where magic and machine guns share the same fireteam, and where does that leave the sandbox now that…
Matcha N Mochi·May 3Flying is not overpowered in D&D 5.5eSo, as someone who enjoys designing RPGs (of both the tabletop and video game type), game balance is important to me. The reason being that…
Nickmvar·Mar 25Dead by Daylight Will Never Be Balanced…And That’s OkayBalance, or lack thereof, has been one of Dead by Daylight’s biggest talking points since it released in 2016.
Rowan Powell·Mar 13Lorcana’s Problematic CardsOver my time playing Lorcana I’ve been brewing a pet theory for what makes a card problematic so that I can discuss and identify quirks in…
Jeong Hyeon-Uk·Nov 17, 2025Designing Fair RNG in Roguelikes: Balancing Luck and Skill1. The classic complaint: “I died because of bad RNG”
Sean Duggan·Jun 10, 2025Tower Defense — Turret and Wave ImprovementsI tweaked the turrets and enemies to limit the number of enemies who will attack. Within my PlayerAttackable, the script that is for…
Nabeeha Ali·Jan 28, 2025Game Design and UX Case Study: Mario Party SuperstarsFrom Chaos to Comebacks: A Proposed Catch-Up Mechanic for Mario Party Superstars