sanjay tomar·Oct 23Why Every Artist Should Keep a Process JournalA simple notebook habit that makes your decisions visible, and your next piece better.
Sanwalaftab·Sep 27Understanding Game UI/UX Design: A Career OverviewIndustry-Focused 4. The Role of UI/UX Designers in Modern Game Development 5. Behind the Screen: How UI/UX Designers Shape the Player…
Nalin Semwal·Aug 3Building Noah Balvan: Designing a Playable Character SAGE #0001How adapting fifty-plus techniques for a MOBA and an action RPG reveals what each genre can and cannot express.
Nonokolli·Aug 3The Surge: You Won’t Feel Something Is Unfair, If You Chose ItGame Analysis — A 2017 action RPG taught me more about fairness than most games twice its budget.
Nalin Semwal·Aug 2What Is SAGE and Why Does It Exist? SAGE #0000SAGE: Systems Analysis & Game Exploration An aspiring game designer’s notes on storytelling and systems as he designs.
Nalin Semwal·Aug 2I Wasn’t Failing! I Was Studying for a Job I Didn’t Know ExistedTalented in school. Talented in college. Then came the real world, a career gap, and a path I never saw coming.
Elvyn Leviste·Jul 29Why do we play games?Why do people play games? — they play games because they want to. Why do they want to, what are they seeking from games? — seeking…
InGoogle Cloud - CommunitybySveta Morag·Jul 16Building a Game Asset Studio with Google Cloud ModelsNothing to buy here - the only thing I’m selling is “build it yourself.”
Eric Gutierrez Jr.·Apr 22From Screen to Table: The Design Balance of Converting a Video Game into a TTRPGThere’s a particular kind of excitement that hits when you finish a video game and think: I want to live inside this world. Not just replay…
Gideonirvan·Apr 15Player Don’t Follow Design — They Bend ItWhy great systems aren’t rigid, but collaborative