Wildspell Games·Jan 9DevLog #6: Which design program to use?Before moving on to the 3D modeling of the scenes, I would like to explain the process we have followed for choosing the design software we…
Wildspell Games·Dec 26, 2025DevLog #5: Scene design processOnce the general aesthetic for the game environments has been defined, it is time to start designing each scene applying the principles we…
Game Designer Notes | Dmytro Nesterenko·Feb 20, 2025Level Design post-mortem. Lessons from creating multiplayer AA-FPSFrom the very beginning it’s vital to say that due to NDA I cannot tell a lot about what my team was working on, but all I can tell is…A response icon1A response icon1
Game Designer Notes | Dmytro Nesterenko·Oct 8, 2024Notes. Little Nightmares 1/2It’s seldom when some game brings new ideas to a certain genre, especially when we’re talking about platforming, which is one of the most…