Built To Last·Aug 23How Supercell Built an $8.6B Empire by Killing Its Own GamesThis is the story of how a cartoon game about barbarians smashing village walls turned into an $8.6 billion acquisition, built by a company…
Sling-B·Aug 7M2 Little, M2 Late: The Story of Panasonic’s Unrealised 3DO SequelIn 1993, EA founder Trip Hawkins established the 3DO Company, and under it released the 3DO console. It was considered a landmark…
Varvara Krauchanka·May 26Games as Tools: Soviet Play, Educational Control, and Researching Disappearing SourcesThis project asks why games in the Soviet Union had to be framed as educational. In official Soviet culture, play was rarely treated as…
InCurated NewslettersbyShamim Rajani·May 13, 2025The History of Graphics and Video Games: Why We Are Where We Are Today📈 What happens when “better visuals” just aren’t enough anymore?
Yassine·Dec 25, 2023The History of The Adventures of Little Ralph: A Love Letter to 2D EraWhen discussing 2D games, a lot of us fondly reminisce about the golden era of the Sega Genesis and the SNES. While these consoles helped…A response icon1