Sean Duggan·Oct 12Uninvited — Likely Too Late for JamSo, my laptop battery died last night, and I meant to get back and make that minimal viable product… but I was tired. We’re traveling…
Sean Duggan·Oct 10Uninvited — Driving Towards a Finish LineAlright, minor thing, but I feel like I need it. When I went and disabled the interior doors, to simplify navigation, I also accidentally…
Sean Duggan·Oct 3GameDev.tv Game Jam — UninvitedIt’s that time of year again. GameDev.tv is running their October Game Jam.
Sean Duggan·May 19Gamedev.TV — Rocket ConnectionsSo, in my last article, I commented on some ideas I had in terms of the GameDev.tv game jam, and had settled on Robot Odyssey. Well, I…
Sean Duggan·May 16GameDev.TV 2026 Game Jam — ConnectionsSo, I plan to submit to the 2026 GameDev.TV Game Jam. The theme is Connections.
Sean Duggan·May 15Level Design — OrchestrationMoving on to the next lesson in the GameDev.TV course on level design, we’re looking at orchestrating moments. Rick argues that levels are…
Sean Duggan·May 14Level Design Fundamentals — Quick Win?So, a month or two back, Level Design Fundamentals dropped on GameDev.TV.
Sean Duggan·Mar 18Combat State MachineSo, some years back, I did a class with GameDev.TV involving third-person combat and traversal. Once done, I set it aside, but I feel like…
Sean Duggan·Feb 21Blender — CrystalsTo jazz up the scene a bit, let’s add some clusters of crystals. My first thought was maybe an Ico Sphere and then extrude faces. But…
Sean Duggan·Feb 21Blender — Stone PortalSo, we’re going to be creating something like this, following the video. The first thing they had us do was grab a line of bricks, align…A response icon1A response icon1