Filip Toskovski·Aug 11HIAO — Virtual Hold Area and Crouch-Safe Held Item ScaleSolving Held Item Scale Distortion During Crouch in Unity: The Virtual Hold Area
Vinish Kumar·Jul 17How I Built A* Pathfinding for Enemy AI in a 2D PlatformerIn this article we will be seeing about pathfinding and how I implemented A* algorithm in Unity to allow an AI character to navigate…