Apprentice Codex·3d agoDev Blog #21 — Designing A Level Info Card In GodotDeveloping a new card-like UI element with a City Level preview info paired with zoom in-and-out effects without affecting HUD elements
Bug Deployer·4d agoYour Game Runs at 144 FPS. Why Does the Character Move Faster?Separate simulation time from rendering, then test movement with a repeatable frame-rate experiment.
James Goodwin·4d agoPhysicsSim: Immersive Physics Playgroundv2 = v1 + at. We’ve all seen this equation in our high school physics classes. Your velocity at some later time is equal to your current…
Ishank choudhary·5d agoAura Autopilot Review: An Open-Source AI Agent That Playtests Your Godot, Unity and Unreal Games
Apprentice Codex·Oct 30Dev Blog#20 — Creating Fog Of War On Hex Overworld In GodotGreetings, fellow traveler. Thinking on how you could add fog-of-war to your own game ? Something to make the player think which way to…
Milan Lampert·Oct 30Build an Event-Driven combat system in GODOT?How to build an event-driven combat system in Godot using a small autobattler example.
Florian Trautweiler·Oct 28How I created this Unique Game Mechanic in GodotBreaking down the t-bar mechanic of my game jam game
ONUR ŞAHİN·Oct 27Godot iOS Simulator crash on Xcode 27: it’s Swift 6.4, not your buildNine runs to find out that a compiler upgrade, not my code, was breaking Godot on Apple’s foldable.
Will Webster·Oct 25A Game Dev Journal — 25/10/2026I unexpectedly got a job, I launched my demo and I entered Steam Next Fest October 2026 edition.