JUMAMUROD ARALOV·Jan 1Using Decals in UnityDecals in Unity are a powerful way to add surface details without modifying the original geometry or textures. They are commonly used for…
JUMAMUROD ARALOV·Jan 1Tessellation in HDRPTessellation in Unity’s High Definition Render Pipeline (HDRP) allows materials to dynamically subdivide geometry at runtime, creating…
Wodo·Feb 13, 2024How to Fix Weapon Clipping in FPS Games?Overcoming Weapon Clipping in FPS Games: A Creative Solution
Sean Duggan·Dec 2, 2023Starship Scene — First StepsI want to meld my use of Timeline and Cinemachine to create a cinematic experience involving a travelling spaceship. Specifically, my goals…
Michael Lam·Nov 16, 2023High Definition Rendering Pipeline in UnityToday, I learned about the HDR Pipeline and loaded my control room scene into the HDR pipeline. Previously, I used the Universal Rendering…
Edythe Foster·Nov 13, 2023High Definition Render Pipeline in UnityThe options you get in High Definition over Universal Render Pipeline are numerous. So much more than URP that I couldn’t list them all…
Bryson Teruya·Sep 24, 2023Adding Decals and Dust Particles in HDRPRecently, I’ve been focused on adding more detail into my scene. Firstly, I’ve added decals through a neat stain asset pack I’ve found on…
Simon Pham·Aug 29, 2023How to Convert to High Definition Rendering Pipeline (HDRP) in UnityIn this article, I’ll guide you through the process of converting your environment to the High Definition Rendering Pipeline (HDRP) in…
Sean Duggan·Aug 5, 2023Creating Fog in Unity (HDRP)Our scene looks nice, and slightly atmospheric, but it could use a little something.
Sean Duggan·Aug 3, 2023Creating an HDRP SkyAs you may recall from our prior article on Global Volumes, we turned off sources of global lighting, including the HDRI Sky. Let’s look at…