Shane Smith·May 23, 2024Making a Homing Missile Part 1/2: 2D ShooterObjective: Make a homing missile that will follow the closest enemy.
Michael Lam·Sep 26, 2023Creating a Homing Laser Power Up for my GameToday, I added a new power up that will change the player’s lasers to home in on the closest target. This was a lot harder than I expected…
Sean Duggan·Jun 19, 2023Smart Enemies — Or at least one who’ll look backThe next task was to create an enemy type that knows when it’s behind the player, and fires a weapon backwards. Detecting when the enemy is…
Sean Duggan·Jun 8, 2023Secondary Fire PowerupSo, the next task is to add another secondary fire power-up (in addition to the triple lasers) and to make it a rare power-up. The latter…
KW Development LLC·Jan 1, 2023Homing !Objective: Create a powerup that activates a homing projectile that seeks closest target
Thomas Mauro·Jun 11, 2022Homing Laser Unity 2D .3Getting back on track from the last articles it would be about time to implement the actual homing laser behavior/ability. Otherwise, we…
InLevel Up CodingbyJared Amlin·Sep 27, 2021Making a Homing Projectile 2: Targeting BehaviorIn part two of the homing projectile duo of articles, I get into the meat and potatoes of the homing behavior. My objective for this…
Simon Leen·Jul 5, 2021Phase 2: Homing MissileObjective: Create a new powerup that gives the user a single homing missile that targets and destroys the closest enemy