Erin Sommer·Jul 17id Software: The Legacy We Can’t Afford to LoseLong before I understood the concept of game engines and game design, I was running around a space station blowing apart demons with a…A response icon1
Roman Saiapin·Sep 21, 2025Back to the past. Part 4.2. id Software. Dark prophecies. Interview with Tom Hall.The second series of a sub-cycle of three interviews. As noted earlier, some of the questions in the interviews are repeated (marked by Q)…
Henrique Lage·Nov 25, 2024New video: The Level Design of ‘Quake’ (1996)One of the first FPS to make full use of 3D environments had to rethink how to present that environment to players who had never seen…