Abi Fawcus·Dec 18, 2025Design with PurposeHow Personas, Competitor Insight, Best Practice and Pattern Libraries Transform Digital Experiences
InDesign Systems CollectivebyMuskaan Arai·Oct 11, 2025Design Systems vs. Style Guides vs. Pattern Libraries, What’s the Difference?When I initially started working with design teams, I often heard these three terms: design system, style guide, and pattern library.
InDesign Systems CollectivebyAtharva Jumde·Jun 14, 2025Birth of Design Systems: How They Shape Up and What Shapes ThemYou’ve probably seen fully matured design systems like Nordhealth’s Nord Design System or Uber’s Base and wondered “how did they come to…
Ankitashinde·Apr 28, 2025Why Pattern Libraries Are a Game-Changer for Designers (And How They Changed My Thinking)As I dived deeper into the idea of pattern libraries and design systems, one thing became crystal clear — they’re not just “nice-to-have”…
InPerspectives in Game DesignbyChris Barney·Feb 11, 2025Final Design Pattern from the Character Progression Mechanics of The Legend of Zelda: Echoes of…Background
InPerspectives in Game DesignbyChris Barney·Feb 10, 2025Deriving a Design Pattern from the Character Progression Mechanics of The Legend of Zelda: Echoes…This article follows my process in completing the Character Progression Pattern Exercise. This is designed for a group, but I have…
Chris Barney·Feb 9, 2025Character Progression Pattern ExerciseThis is the most recent mechanics-focused game design pattern exercise from the upcoming second edition of my Pattern Language for Game…
Chris Barney·Feb 5, 2025Deriving a Design Pattern from the Mechanics Progression of Character SkillsThis article follows my process in completing the Mechanics Progression Pattern Exercise. This is designed for a group, but I have…
Chris Barney·Jan 31, 2025Final [Game Resource] Anchor and Mechanics Pattern(s) from Health!Background