Davide Lugli·2d agoOne Number, Three StructuresWhat Ramanujan’s formula for π can still teach about the difference between a result and the process behind it
Davide Lugli·Sep 21Where Simplification BreaksEveryone simplifies. It is the only way to think about anything larger than a room.
Davide Lugli·Sep 18Scintilla MinimaThere is a fear we never state out loud, and it concerns the beginning of things. When we look at something complex that has formed on its…
des·Aug 27Complex Numbers and Fractals in C and SDL.Hiee guys, me here. I decided that I want to do some more cool-looking stuff with pixels, and what won’t fit better here as complex numbers…A response icon2A response icon2
Davide Lugli·Jul 7A finite-capacity prediction for the J-space: a falsifiable ablation signatureYesterday, Anthropic published a milestone paper in LLM interpretability: the discovery of the “J-space,” a global workspace for multi-hop…
Davide Lugli·Jun 1The rest doesn’t pass, phase threeThe machine that measures the edge The platform named the scarce resource. Then it built a machine to measure it. Then it bet that…
Timur Gafarov·May 9Implementing a Renderer in SDL GPU, part 1I’ve been doing graphics in OpenGL for many years, since 2009, and I believe this classic API is still the most obvious choice if you need…
Tom Bobbas·Jun 23, 2025SDL3 GPU, SDL Shadercross, gLTF, and BeefSDL3 is a rather new library and implements its GPU module, which makes it easier to build cross-platform 3D applications. Here we will…
Hamdy Elzanqali·May 15, 2025SDL_gpu: it begins with a triangle.You may think of GPUs as fast black magic, their APIs as spells, and graphics programmers as wizards, and in part you are correct, because…A response icon10A response icon10