Square·Sep 25, 2025GOFP (Operation Fall Point): Bringing a Forgotten African Rebel to LifeAs an indie developer from Africa, I’ve spent the past 12 months pouring my heart into GOFP (Operation Fall Point) — a third-person…
GIANTY·Sep 25, 2025We Flipped a Shooter: Building a Defense-First TPS Prototype in 2.5 Months with Unity EngineFrom question to prototype and how we proved a “Defense is the strongest offense” concept can work!
Game Designer Notes | Dmytro Nesterenko·Feb 20, 2025Level Design post-mortem. Lessons from creating multiplayer AA-FPSFrom the very beginning it’s vital to say that due to NDA I cannot tell a lot about what my team was working on, but all I can tell is…A response icon1A response icon1
Nikola Todorović·May 11, 2024Video Games: Roguelite Restart- Length of a Perfect RunThe length of a run can add or detract from the roguelite experience. What could be the perfect length and why does it work well? Let’s…
OQTACORE·Dec 6, 2023Shrapnel 101: A Beginner’s Guide to Extraction ShooterShrapnel is one such game that redefines the genre of extraction shooters, offering players a thrilling blend of first-person combat…
Tyler Henry·Oct 14, 2023Aggressive Enemy type in Unity C#Objective: making the enemy ram the player when they are nearby
Matt Dion·Sep 18, 2023An Update on the Mobile Shooter MarketTaking a look at the turbulent year thus far for the mobile shooter genre. Are the market incumbents the weakest they’ve ever been? Can…
In𝐀𝐈 𝐦𝐨𝐧𝐤𝐬.𝐢𝐨byGreg Allen·Jun 23, 2023Squad AI Coordinator — Personal ProjectDescription: Project Details