Enrichr·19h agoHow to Inspect WebGL in Chrome: Spector.js, DevTools, and BeyondChrome has no built-in WebGL inspector, so here is the practical toolkit for seeing what a canvas is actually drawing.
Enrichr·1d agoHow to Extract a 3D Model From a WebGL Website (and When You Shouldn’t)Where 3D assets actually live on a WebGL page, how to find them, and the ethical line between studying a model and lifting it.
Enrichr·3d agoWappalyzer Alternatives for Designers Who Need More Than a Tech StackKnowing a site uses GSAP is a start; knowing how it uses GSAP is what you actually need to rebuild it.
Haul·4d agoI wanted a window on my desktop, so I built one that shows today’s weatherGitHub: https://github.com/ESeungJun/window-scape
Bilge Köşe·4d agoI Tried to Read Skin Undertone From a Photo. My Own Test Said It Couldn’t.Building a 3D color analysis app with free tools, and the experiment that changed how it decides
Mirian Ezeamama·5d agoDay 18 of Learning Three.js: Drawing Better Measurement Lines and Labels in React Three FiberHow I learned to connect selected points, position distance labels, and display multiple measurements in a 3D scene.
Mirian Ezeamama·6d agoDay 17 of Learning Three.js: Measuring Distance Between Two Points in 3D SpaceHow I learned to calculate distances using Vector3, connect selected points with a line, and understand why measurement units matter.
Mirian Ezeamama·Nov 3Day 16 of Learning Three.js: Understanding Surface Normals in React Three FiberHow I learned to understand which direction a 3D surface is facing and use that information to place markers correctly.
Mirian Ezeamama·Nov 2Day 15 of Learning Three.js: Placing Markers on 3D Surfaces Using RaycastingHow I learned to place markers exactly where I click a 3D object — and why local and world coordinates matter.
Alicia·Nov 2Houdini Copernicus to GLB: Nine Bakes and 18 Browser StartsOriginally published by Alicia on 2 November 2026 at Digital Garden. Original measurements and limitations are retained.