JUMAMUROD ARALOV·Feb 4Using Multiple Post-Processing Profiles and Reflection ProbesCreating mood and emotion in a scene doesn’t always require rebuilding your lighting setup. In Unity, multiple Post-Processing profiles…
JUMAMUROD ARALOV·Jan 31The Best Way to Bake Textures and Choose Static vs Dynamic ObjectsEfficient lighting starts with smart planning. In game scenes, using a minimal number of lights is crucial for both performance and visual…
JUMAMUROD ARALOV·Jan 31Using Indirect MultipliersThe Indirect Multiplier is a simple but powerful control in Unity that directly affects how bright your bounced light appears in the scene…
JUMAMUROD ARALOV·Jan 30Why Are Screen Space Reflections Unique?Reflections play a huge role in visual realism, and in Unity, Reflection Probes are one of the core tools that make reflective surfaces…
JUMAMUROD ARALOV·Jan 30The Amazing Power of Light Probes in UnityLight Probes in Unity are a subtle but powerful tool for achieving realistic lighting in your scenes. Unlike lightmaps that store lighting…
JUMAMUROD ARALOV·Jan 4Using Cookies to Create Realistic Lighting in UnityIn Unity, light cookies are textures applied to lights to control how illumination is cast, adding patterns and realism without extra…
JUMAMUROD ARALOV·Jan 4Control Your Lighting in Unity Using Light LayersLight Layers are a powerful way to take full control of lighting in Unity, especially when working with atmospheric effects like volumetric…
JUMAMUROD ARALOV·Jan 3Cool Fog FixesFog in HDRP can look amazing, but it’s not always perfect out of the box. Sometimes you may notice blockiness, strange artifacts, or…
JUMAMUROD ARALOV·Jan 2Creating Fog in Unity (HDRP Workflow)Fog is an essential atmospheric element that adds depth, scale, and mood to a Unity scene. In HDRP projects, fog is usually handled through…
JUMAMUROD ARALOV·Jan 2Using Layered Lit to mix Texture MapsThe Layered Lit Shader and Layered Lit Tessellation Shader in Unity’s High Definition Render Pipeline (HDRP) are powerful tools for…