Tiberiu Petre·Nov 4Hello Triangle: the visible half and the invisible half of a game engineLast time I built a build tool. It grew from a Hello World compiler into something that rebuilds itself, handles C++ and Rust projects, and…
Rangaswamy P V·Oct 31Vulkan Shaders for rasterization on GPUsIn this article we will go over the basics of Vulkan API, an SDK from the LunarG for Khronos group. This can be run on any GPU (…
Carlo C.·Oct 27Piper TTS on My Vulkan EP: 11× Faster Than CPU, 27% Smaller with INT8I write an open-source Rust engine, onnx-vulkan-rs, that runs ONNX models on Vulkan, the compute and graphics API that NVIDIA, AMD and…
Carlo C.·Oct 15Segment Anything 3 Without CUDA: a 7.9 MB Engine and 1 GB of int8 WeightsI write an open-source Rust engine, onnx-vulkan-rs, that runs ONNX models on Vulkan and targets any GPU with a Vulkan driver (so far tested…A response icon1A response icon1
Jartible_dev·Sep 29¿Cómo se mapean las texturas en Vulkan?Haremos un acercamiento sobre cómo las procesaremos
Shehab Khaled·Sep 21Linux Graphics: All the Layers You Didn’t Need (Until You Did)How does an image actually travel from your code to your monitor?A response icon1A response icon1
AndroidLab by Andre·Aug 7High-Performance Android Games with Vulkan: Squeezing Every Frame Out of Your GPUWhy Vulkan is the secret weapon serious Android game devs stop ignoring
John Nirmal·Aug 3Setting Up Qt 5/6 with VulkanSceneGraph (VSG) on Windows Using vsgQtFrom Visual Studio, PowerShell and the Vulkan SDK to a Working vsgQt Application
Carlo C.·Jul 28I Built a Vulkan Inference Engine in Rust — 8.9× Faster, Zero Native BinariesPure-Rust Vulkan inference for ONNX models — measured on 7 models, honest about where it losesA response icon3A response icon3