Porfolio Overview
– 1 year’s experience working as a game designer in a professional setting.
– 5 years’ experience working as a game designer in personal and student settings.
– 1 Announced Title yet to be released “Cat-A-Strophic”.
Team: Remote, developing gameplay with frequent team meetings discussing direction of game.
Focus: Gameplay System and Mechanics, Player Abilities, Defining Workflows (Enemies, Game Direction, & More)
Team: On Site, developing gameplay & reporting to Project Lead.
Focus: Player & NPC Interactions, Gameplay systems including Dialogue & NPC Relationships, Narrative Design, Gameplay Scripting.
Team: Remote, developing gameplay with frequent team meetings & weekly updates to Tutors for guidance on direction of game.
Focus: World & POI Design, Player Abilities
Team: Solo Developer
Major Focus: Level Design, Balancing RPG Elements with Random factors (Dice rolling), NPC Dialogue.
Team: Remote, developing gameplay with frequent team meetings & weekly updates to Tutors for guidance on direction of game.
Focus: System Design (Including Wave-based gameplay) Player Abilities & Weapons, Gameplay Balancing.
Team: Solo Developer
Major Focus: Translating Video Game Mechanics into a Board Game Experience while staying true to the original.
My name is Noah. A game designer from the UK and currently living in London. I’ve been a part of a multitude of different titles, with both professional and personal experience as a game designer.
