Porfolio Overview
– 1 year’s experience working as a game designer in a professional setting.
– 5 years’ experience working as a game designer in personal and student settings.
– 1 Announced Title yet to be released “Cat-A-Strophic”.

Purr Point Productions – CAT-A-STROPHIC

Team: Remote, developing gameplay with frequent team meetings discussing direction of game.

Focus: Gameplay System and Mechanics, Player Abilities, Defining Workflows (Enemies, Game Direction, & More)

University of the Arts London – The Rig (Cancelled)

Team: On Site, developing gameplay & reporting to Project Lead.

Focus: Player & NPC Interactions, Gameplay systems including Dialogue & NPC Relationships, Narrative Design, Gameplay Scripting.

Student Project – Broken World

Team: Remote, developing gameplay with frequent team meetings & weekly updates to Tutors for guidance on direction of game.

Focus: World & POI Design, Player Abilities

Student Project – Temple Imperium

Team: Solo Developer

Major Focus: Level Design, Balancing RPG Elements with Random factors (Dice rolling), NPC Dialogue.

Student Project – Broken World

Team: Remote, developing gameplay with frequent team meetings & weekly updates to Tutors for guidance on direction of game.

Focus: System Design (Including Wave-based gameplay) Player Abilities & Weapons, Gameplay Balancing.

Student Project – The Celeste Board Game

Team: Solo Developer

Major Focus: Translating Video Game Mechanics into a Board Game Experience while staying true to the original.

My name is Noah. A game designer from the UK and currently living in London. I’ve been a part of a multitude of different titles, with both professional and personal experience as a game designer.

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