DearImGuiInjection 1.0.0.1

dotnet add package DearImGuiInjection --version 1.0.0.1
                    
NuGet\Install-Package DearImGuiInjection -Version 1.0.0.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DearImGuiInjection" Version="1.0.0.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="DearImGuiInjection" Version="1.0.0.1" />
                    
Directory.Packages.props
<PackageReference Include="DearImGuiInjection" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add DearImGuiInjection --version 1.0.0.1
                    
#r "nuget: DearImGuiInjection, 1.0.0.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package DearImGuiInjection@1.0.0.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=DearImGuiInjection&version=1.0.0.1
                    
Install as a Cake Addin
#tool nuget:?package=DearImGuiInjection&version=1.0.0.1
                    
Install as a Cake Tool

DearImGuiInjection

Inject Dear ImGui into any process with C#.

Installation

Unzip this zip file
Place the DearImGuiInjection directory located in BepInEx/plugins into your BepInEx plugins directory for PEAK

Usage

The keybind for bringing up the cursor for interaction is by default the Insert key, which can be modified in the configuration file.

Mod Developers

Download this package and add a reference to ImGui.NET.dll and DearImGuiInjection.dll in your C# project.

Above your BaseUnityPlugin class definition

[BepInDependency(DearImGuiInjection.Metadata.GUID)]
DearImGuiInjection.DearImGuiInjection.Render += MyUI;
private static void MyUI()
{
    if (DearImGuiInjection.DearImGuiInjection.IsCursorVisible)
    {
        var dummy = true;
        ImGui.ShowDemoWindow(ref dummy);

        if (ImGui.BeginMainMenuBar())
        {
            if (ImGui.BeginMenu("MainBar", true))
            {
                if (ImGui.MenuItemBool("MyTestPlugin", null, false, true))
                {
                    _isMyUIOpen ^= true;
                }

                ImGui.EndMenu();
            }

            ImGui.EndMainMenuBar();
        }

        if (ImGui.BeginMainMenuBar())
        {
            if (ImGui.BeginMenu("MainBar", true))
            {
                if (ImGui.MenuItemBool("MyTestPlugin2", null, false, true))
                {
                    _isMyUIOpen ^= true;
                }

                ImGui.EndMenu();
            }

            ImGui.EndMainMenuBar();
        }
    }

    if (_isMyUIOpen)
    {
        var dummy2 = true;
        if (ImGui.Begin(Metadata.GUID, ref dummy2, (int)ImGuiWindowFlags.None))
        {
            ImGui.Text("hello there");


            if (ImGui.Button("Click me", Constants.DefaultVector2))
            {
                // Interacting with the unity api must be done from the unity main thread
                // Can just use the dispatcher shipped with the library for that
                UnityMainThreadDispatcher.Enqueue(() =>
                {
                    //var go = new GameObject();
                    //go.AddComponent<Stuff>();
                });
            }
        }

        ImGui.End();
    }
}

Make sure to only interact with anything UnityEngine related from its main thread, easily doable through UnityMainThreadDispatcher

if (ImGui.Button("Click me", Constants.DefaultVector2))
{
    // Interacting with the unity api must be done from the unity main thread
    // Can just use the dispatcher shipped with the library for that
    UnityMainThreadDispatcher.Enqueue(() =>
    {
        //var go = new GameObject();
        //go.AddComponent<Stuff>();
    });
}

Credits

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0.1 205 9/13/2025
1.0.0 154 9/13/2025

1.0.0 (2025.09.12)

- Initial Upload

1.0.0.1 (2025.09.12)

- Fixed build system to support multiple outputs
- Added additional metadata
- Fixed dependency on internal package not available on Nuget