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10 April 2026
| m 07:16 | ReShade diffhist +113 Notnsane talk contribs →Compatibility list: Added Beyond a Steel Sky | ||||
9 April 2026
| m 19:28 | Template:Video diffhist +1 Aemony talk contribs →Color blind mode: potential workarounds -> potential alternatives | ||||
6 April 2026
| 19:23 | Glossary:Anisotropic filtering (AF) diffhist +177 SirYodaJedi talk contribs add key point about mipmapping. see talk page. | ||||
| 12:25 | Windows diffhist +286 SargeCassidy talk contribs →File systems: Added a sentence on the ReFS previously triggering bans in games. | ||||
5 April 2026
| 22:21 | Glossary:Controller diffhist -33 RibShark talk contribs →Xidi: SDL3 is now a plugin rather than a fork | ||||
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14:24 | Engine:Unreal Engine 4 2 changes history -7 [Macgovern (2×)] | |||
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14:24 (cur | prev) -44 Macgovern talk contribs Removed unused section. | ||||
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14:11 (cur | prev) +37 Macgovern talk contribs →High-fidelity upscaling: Added glossary link to subheader title in keeping with formatting of other, similar subheaders on this page. | ||||
4 April 2026
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23:10 | Engine:Unreal Engine 4 3 changes history +1,059 [Lightningstrike; Macgovern (2×)] | |||
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23:10 (cur | prev) +22 Macgovern talk contribs Renamed "DLSS/FSR" section to proper name of "High-fidelity upscaling"; also, moved relevant high-fidelity upscaling note to notes section of instructions. | ||||
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21:41 (cur | prev) +83 Lightningstrike talk contribs →DLSS/FSR | ||||
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21:28 (cur | prev) +954 Macgovern talk contribs Added generic Luma Framework mod for DLSS and FSR (and HDR). | ||||