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Show new changes starting from 17:02, 10 April 2026
   
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10 April 2026

 m   07:16  ReShade diffhist +113 Notnsane talk contribs →‎Compatibility list: Added Beyond a Steel Sky

9 April 2026

 m   19:28  Template:Video diffhist +1 Aemony talk contribs →‎Color blind mode: potential workarounds -> potential alternatives

6 April 2026

     19:23  Glossary:Anisotropic filtering (AF) diffhist +177 SirYodaJedi talk contribs add key point about mipmapping. see talk page.
     12:25  Windows diffhist +286 SargeCassidy talk contribs →‎File systems: Added a sentence on the ReFS previously triggering bans in games.

5 April 2026

     22:21  Glossary:Controller diffhist -33 RibShark talk contribs →‎Xidi: SDL3 is now a plugin rather than a fork
     14:24  Engine:Unreal Engine 4‎‎ 2 changes history -7 [Macgovern‎ (2×)]
     
14:24 (cur | prev) -44 Macgovern talk contribs Removed unused section.
     
14:11 (cur | prev) +37 Macgovern talk contribs →‎High-fidelity upscaling: Added glossary link to subheader title in keeping with formatting of other, similar subheaders on this page.

4 April 2026

     23:10  Engine:Unreal Engine 4‎‎ 3 changes history +1,059 [Lightningstrike‎; Macgovern‎ (2×)]
     
23:10 (cur | prev) +22 Macgovern talk contribs Renamed "DLSS/FSR" section to proper name of "High-fidelity upscaling"; also, moved relevant high-fidelity upscaling note to notes section of instructions.
     
21:41 (cur | prev) +83 Lightningstrike talk contribs →‎DLSS/FSR
     
21:28 (cur | prev) +954 Macgovern talk contribs Added generic Luma Framework mod for DLSS and FSR (and HDR).