Ghost Recon Breakpoint : Hop models by Pierre AfoumadoHop models I made for Ghost Recon Breakpoint . There are different meshes for different sections ( middle end ... ) to make it works on the Houdini Tool made by Twan De Graff to create the hop lines in the map . all textures are based on google photos ressources processed through Photoshop for delighting and Quixel Suite to generate the normal map and other maps . The props have been modeled in 3ds Max painted in Substance Painter and...