Dystopian Slums: References and Whitebox | Game level design, City design, Game design
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an architectural model of a building with many rooms
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References and Whitebox

References Before starting any design/concepts for our level we researched a few things and gathered references. We are trying to gather references from as many media types as possible to get a broader understanding. We have been heavily influenced by the slums in South America, such as Sao Paulo where there is a strong divide between the social classes and how cluttered the slums really are. We’ve looked into other real slums such as New Delhi as well. To get a better understanding on how...

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