Expected behavior
The EntityChangeBlockEvent is fired when the player dies with the weaving effect.
Observed/Actual behavior
It is not fired.
Steps/models to reproduce
- Add a break point to the event listener
- Give the player the weaving effect
- Have the player die
- Notice the breakpoint is not hit
Example from my plugin

Plugin and Datapack List
Paper version
This server is running Paper version 1.21.11-91-main@a0f626b (2026-01-09T18:51:51Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
You are running the latest version
Other
This worked in 1.21.8#60