Open Source Mac Augmented Reality Software

Augmented Reality Software for Mac

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Browse free open source Augmented Reality software and projects for Mac below. Use the toggles on the left to filter open source Augmented Reality software by OS, license, language, programming language, and project status.

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  • 1
    The Cognitive3D SDK for Unity

    The Cognitive3D SDK for Unity

    Cognitive3D SDK for Unity, analytics for VR/AR/MR

    The most powerful spatial analytics platform to help you understand user behavior within immersive experiences. Identify exactly what users are paying attention to and in what order. Measure training performance and outcomes with employees. Evaluate compliance to improve safety, reduce injury and errors. Collect distributed insights for CPG, AEC and retail environments. Prove out your hypotheses by conducting experiments in VR. Receive scientific accuracy in captured eye-tracking, fixations and biometrics.. Improve product development workflows to enable rapid insights. This SDK allows you to integrate your Unity games with Cognitive3D, which provides analytics and insights about your Unity project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience.
    Downloads: 15 This Week
    Last Update:
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  • 2
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 1 This Week
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  • 3

    ARToolKit

    Optical marker tracking and overlay for augmented reality.

    The Augmented Reality Tool Kit (ARToolKit) captures images from video sources, optically tracks markers in the images, and composites them with computer-generated content using OpenGL. Dual-licensed, under the GPL, plus commercially by ARToolworks, Inc. NEW: A free demonstration of ARToolKit capabilities has been made available as part of ARToolworks "Codex Interactivus: Bringing Leonardo to Life!" Kickstarter project. Download from https://www.kickstarter.com/projects/artoolworks/codex-interactivus-bringing-leonardo-to-life/
    Downloads: 3 This Week
    Last Update:
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  • 4
    Cassapa is system that uses augmented-reality to help aiming at pool games. Only the binaries are hosted here at SourceForge. Please check the GitHub project page for the source code
    Downloads: 1 This Week
    Last Update:
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  • 5
    A.R.E.A.

    A.R.E.A.

    Augmented Reality Expert Assistant

    AREA is an expert assistant that allows you to offer to your clients or audience information about your brand, localization, event and more, all in one mobile app. Just use our webpage to create your entire assistant and once you are glad with the result, extend the code, configure your assistant and compile your finished mobile assistant.
    Downloads: 0 This Week
    Last Update:
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  • 6
    AR MultiPendulum

    AR MultiPendulum

    The first affordable AR headset experience

    With the AR MultiPendulum app, I created the world’s first AR headset experience that does not rely on expensive specialized hardware. Using Google Cardboard, a standard iPhone, and video footage from the phone’s camera, the app creates an AR headset experience by rendering the user’s surroundings in VR. AR MultiPendulum allows users to interact with virtual objects directly with their hand instead of tapping an object's location on a touchscreen. It brings a mesmerizing multi-pendulum simulation into augmented reality. Users interact with this simulation through hand movements and modify it through a holographic interface. Not only does this app bring augmented reality to a pendulum simulation, it is also the first app to simulate more than three pendulums. Additionally, by repurposing a VR headset for AR, this is the first app that gives users an affordable AR headset experience.
    Downloads: 0 This Week
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  • 7
    ARHeadsetKit

    ARHeadsetKit

    Using $5 Google Cardboard to replicate Hololens

    With the AR MultiPendulum app, I created the world’s first AR headset experience that does not rely on expensive specialized hardware. Using Google Cardboard, a standard iPhone, and video footage from the phone’s camera, the app creates an AR headset experience by rendering the user’s surroundings in VR. Augmented reality (AR) is a technology that overlays virtual objects over the real world. For years, AR experiences have been available on smartphones through handheld AR apps. In 2016, Pokemon Go popularized AR, overlaying virtual characters on a map of the world. Beyond that, AR has only played a minor role in the average person’s life, being used for a few occasional tasks such as measuring objects or testing out furniture. By interacting with detailed 3D models of the human body, surgeons can run through the steps of surgery and learn from mistakes in an environment that will not endanger a patient’s life.
    Downloads: 0 This Week
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  • 8
    ATOMIC is a Cross-platform Authoring Tool software for Augmented Reality Applications Is a Front-end for the ARToolKit library , developed for non-programmers, for create small and simple, AR applications. + info: www.sologicolibre.org/en/
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    Downloads: 0 This Week
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  • 9
    Affine Transformation of Virtual Object

    Affine Transformation of Virtual Object

    Transformation virtual 3D object using a finger gesture-based system

    Affine transformation virtual 3D object using a finger gesture-based interactive system in the virtual environment. A convolutional neural network (CNN) based thumb and index fingertip detection system are presented here for seamless interaction with a virtual 3D object in the virtual environment. First, a two-stage CNN is employed to detect the hand and fingertips, and using the information of the fingertip position, the scale, rotation, translation, and in general, the affine transformation of the virtual object is performed. This is the version 2.0 that includes a more generalized affine transformation of virtual objects in the virtual environment with more experimentation and analysis. Previous versions only include the geometric transformation of a virtual 3D object with respect to a finger gesture. Paper for the affine transformation of the virtual 3D object has been published in Virtual Reality & Intelligent Hardware, Elsevier Science Publishers in 2020.
    Downloads: 0 This Week
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  • 10

    JuMarker

    Creation and Detection of Customized Fiducial Markers

    Fiducial markers such as QR codes, ArUco, and AprilTag have become very popular tools for labeling and camera positioning. They are robust and easy to detect, even in devices with low computing power. However, their industrial appearance deters their use in scenarios where an attractive and visually appealing look is required. In these cases, it would be preferable to use customized markers showing, for instance, a company logo. This work proposes a novel method to design, detect, and track customizable fiducial markers. Our work allows creating markers templates imposing few restrictions on its design, e.g., a company logo or a picture can be used. The designer must indicate positions into the template where bits will encode a unique identifier for each marker. Then, our method will automatically create a dictionary of markers, all following the same design, but each with a unique identifier.
    Downloads: 0 This Week
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  • 11

    KIPRCopter

    A Quadrotor Aerial Robot platform for K-12 Education.

    The AR Drone is a quadrotor helicopter sold by Parrot. Parrot sells the drone as a toy controlled via a wireless device such as Ipods, Ipads, or Android based devices. Parrot advertises the toy as an advance in gaming because the control devices will project a virtual reality allowing users to play with their physical drone with an enhanced version on their controller where bullets or hot air balloons must be avoided in the virtual world. KIPR, KISS Institute for Practical Robotics is an organization that facilitates the learning of robotics programming in middle and high school students to peak an interest in computer science. To do this they hold competitions around the world called botball where students program autonomous land robots to perform various sets of tasks. KIPR, now wants to expand and leave the ground by integrating flying robots (the AR Drone) into the tasks for added interest, fun, and challenge for students.
    Downloads: 0 This Week
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  • 12
    The open source augmented reality server, or POI (Point of Interest) search. In its simplest form, it takes a database of points with latitude/longitude, and a search request at a given latitude/longitude, and returns the points sorted by distance.
    Downloads: 0 This Week
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  • 13
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
    Downloads: 0 This Week
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  • 14
    Mobile Augmented Reality for Supporting Reflection
    Downloads: 0 This Week
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  • 15
    This is a project to provide an augmented reality client/server system for Android (possibly other SmartPhone OSs). Based on the Gamaray java client code by Clayton Lilly. The original Gamaray forum is at http://groups.google.com/group/gamaray/topics
    Downloads: 0 This Week
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  • 16
    OpenPerform

    OpenPerform

    Brings real-time motion capture to artists and performers

    OpenPerform brings real-time motion capture to artists and performers excluded by the high barriers to entry of expensive or "closed" systems. Our open source javascript performance framework enables artists to take direct control of the medium, to quickly collaborate with others, and to easily craft new experiences for all web-based platforms (including AR and VR). Check out the various styles and effects OpenPerform has to offer with our BVH animation demo!
    Downloads: 0 This Week
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  • 17

    OpenSourceMetaverse Editor

    a simple virtual world editor

    OSME allows building virtual worlds in a single web app page form. Try selecting a built-in template to demonstrate sample virtual worlds. (e.g. Form: "Trip Visit Plan - May 2022".) Project the virtual world onto the map. (e.g. Form: Click the button for the instruction to take effect) Test one of the virtual objects marked on the map. (e.g. Map: Select a marked location like "Statue of Liberty") Explore the virtual surrounding in the 360 degrees panorama. (e.g. 3D: Navigate scene in virtual environment) Access the selected item to expand (e.g. Map/3D: Click on the "Statue of Liberty" reference) Build own virtual world by personalised customisation to the settings in the text box. Share it with others. Ideal for: running virtual exhibition event; showcasing items on display like in a museum of collectible art for curation; list favourite places to visit, shop and dine; constructing, playing, sharing virtual worlds one can imagine.
    Downloads: 0 This Week
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  • 18
    WebXR Gamepads Module

    WebXR Gamepads Module

    Repository for the WebXR gamepads module

    The WebXR Gamepads Module is for accessing the state of buttons, triggers, thumbsticks, and touchpads associated with virtual reality (VR) and augmented reality (AR) motion controllers on the Web. This specification is a product of the Immersive Web Working Group. This specification module describes support for accessing button, trigger, thumbstick, and touchpad data associated with virtual reality (VR) and augmented reality (AR) devices on the Web. Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The WebXR Gamepads module adds interfaces and behaviors to the WebXR Device API and the Gamepads API to allow for querying the state of buttons, triggers, thumbsticks.
    Downloads: 0 This Week
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  • 19
    A free, java-based wearable computer and augmented reality system. Designed to be constructed out of common off-the-shelf items.
    Downloads: 0 This Week
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  • 20
    jARToolKit - A Java-binding to the Augmented Reality library ARToolKit supporting GL4Java, JOGL and Java3D
    Downloads: 0 This Week
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  • 21
    mARbleMaze
    Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
    Downloads: 0 This Week
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