Changes in 0.41 since 0.40
--------------------------
- Ultracondensed metals can now be found on heavy planets
- Stable transuranium elements can now be found on superheavy planets
- Minor display improvements for newspaper
- Gas filtration drones are now operatable
- Fluid destillation drones are now operatable
- Resource harvesting on inhabited or owned planets is forbidden now
- Reduced jar file size
Changes in 0.40 since 0.39b
--------------------------
- Better hyperjump effect display
- Navigation panel automatically centers view on selected space bodies
- Improved some portrait backgrounds
- Galactic map shows max. jump drive range
- Redesigned galactic map panel
- Redesigned navigation map panel
- Ship speed is now always zero after hyperjump
- Ship destination is now reset after hyperjump... read more
Changes in 0.38 since 0.37
--------------------------
- Added neutron stars
- Added black holes
- Added carbon rich planets
- Added superheavy rocky planets
- Added calculations for planet orbital period and rotation period
- Added calculations for planetary fluid resources
(Mining only works for metals so far, although other gathering drones are for sale as well).
- Added good 'silicones', removed group 'chemicals'
- Added more goods descriptions
- Fixed hyperjump button
(The drive still needs no fuel, lucky you!)
Changes in v0.37 since v0.36
--------------------------
- Trade panel good descriptions display if good is prohibited to trade in this place
- New and improved portrait backgrounds
- Some display fixes for the tabular system view
Changes in v0.36 since v0.35
- New portrait backgrounds for terraneans and posionbreathers
- New trade panel
- Descriptions added for many goods
- Goods now have a mass per trade unit
- Ship cargo hold measured in kg now
- Grouped many gas goods into "Common atmospheric gases"
- Added androids, graphite, hydrocarbons and radionuclides as goods
- Set androids to be illegal in some societies
- Added exceptions to planet generation rules so that sometimes instead of a gas giant a superheavy rocky planet will be created
Changes in v0.35 since v0.34
--------------------------
- Ship location at game start set correctly.
- Ship state related bug fixes.
- New background for main display.
Solarex 0.32 got a new planet info panel, a real functional ship info panel, a big number of other but minor UI changes, and also a few functional fixes.
Changes in 0.32 since 0.31
--------------------------
- A better planet info panel.
- Ship info panel now shows real ship information.
- Ship equipment items are now actually saved with the game.
- Many minor UI improvements.
- Work on delivery quests for the bulletin board started, but they are not functional yet.
- Proper XML style saved games (I hope).... read more
Solarex 0.31 is the first version with a ship equipment shop in the space stations. Most of the equipment is not functional at the moment, but it was still an important step for the project, I think.
Changes in 0.31 since 0.30
--------------------------
- Ship equiment shops in space stations and space ports
- Payload of the ship is now shared between cargo and equipment
- XML style save games
- Hyperjumps only possible if drive range is larger than the distance.
- Radio links to space stations and space ports are now distinguished
better from being docked there.... read more
Solarex v0.30 features some nice graphical enhancements as well as a number of bug fixes.
Changes in 0.30 since 0.29
-------------------------------------
- Backdrop images for some of the game screens.
- Some bugfixes for the ship state transitions (docked, in flight ...)
- Better display of the ship state.
- Reduced flight times.
- Improved rock planet image.
- Navigation view only shows ship location if the ship is actually in the inspected stellar system.
- Unfortunately the saved games from 0.29 won't load in 0.30!
Sourceforge has nice additional features for projects. I just enabled the gallery, and uploaded two previews for the next release after 0.29 (changes are checked into the SVN already right now).
I've compiled some information about government and society types in Solarex:
http://sourceforge.net/apps/mediawiki/solarex/index.php?title=Government_and_society_types
The planetary resources page got updated and now actually explains a bit about the resources that a prospector can expect to find on planets in the game:
http://sourceforge.net/apps/mediawiki/solarex/index.php?title=Planetary_resources
The old content was moved the the discussion section of that wiki page.
The Solarex introduction and the race descriptions in the Wiki have been updated:
http://sourceforge.net/apps/mediawiki/solarex/index.php?title=Project_introduction
http://sourceforge.net/apps/mediawiki/solarex/index.php?title=The_known_races
Both give more detailed background information now.
I started to put up the already existing gathering drone designs:
https://sourceforge.net/apps/mediawiki/solarex/index.php?title=Gathering_drones
I've started to collect information and documentation in the wiki: