Deleted a post that looked like an AI generated spam.
Refactoring of rec_* classes
Non arrow keys are causing an issue on scrolling (fix)
It also includes the 2 lines commit (fix) from previous merge request.
Refactoring of rec_* classes
Non arrow keys are causing an issue on scrolling (fix)
Added possibility to scroll map with arrows
Start game event not gated, allows multiple start game executions
Added possibility to scroll map with arrows
Fixed the combat crash
Fixed the combat crash
Home
Home
Home
Art updates and Quick combat test
Art updates and Quick combat test
Alpha state b
Alpha state b
Fixes, small updates
Fixes, small updates
Alpha state update
Alpha state
Alpha state
Progress
Home
How to set up the game
Home
Home
Known bugs to fix
Known bugs to fix
Update time again
Transarctica is back on track
Map overhaul, smoke system, VU trains added
Map overhaul, smoke system, VU trains added
Home
Transarctica is back on track
Major updates
Major updates
Home
Home
Known bugs to fix
Major updates
Heavy optimizations, game speed adjusted to game clock, main map updated, bridge build and bridge monster event added
Heavy optimizations, game speed adjusted to game clock, main map updated, bridge build and bridge monster event added
Transarctica is back on track
Great many updates and improvements
Known bugs to fix
Like with all games, arts and models changed during the course of development. Before the final guant funelled Locomotive born there wasat least two versions of the art: one with 2 small funnels in place of the large: http://www.atarimania.com/reviews/hi_res/transarctica-start_micro_magazine_- N04-_fevrier_1993.jpg http://www.atarimania.com/game-atari-st-transarctica-falcon030_31860.html the other with curved funnels from the front almost like horns! But of course I cannot find it now. From: Frank...
Known bugs to fix
New version with executable up here: https://sourceforge.net/u/pendra37/transarctica-remake/ci/master/tree/ - All trades in. Items, soldiers, slaves, wagons. - You can drop unwanted stuff. - Inventory screen works. - Coal handling further refined. Now you can buy and sell Anthracit. - Various cosmethic updates and improvements under the hood. - New bug, you can sell wagons in use without unloading the content. Events coming up and then some form of combat. I hope I can reach Alpha stage by the end...
New version with executable up here: https://sourceforge.net/u/pendra37/transarctica-remake/ci/master/tree/ - All trades in. Items, soldiers, slaves, wagons. - You can drop unwanted stuff. - Inventory screen works. - Coal handling further refined. Now you can buy and sell Anthracit. - Various cosmethic updates and improvements under the hood. - New bug, you can sell wagons in use without unloading the content. - Events coming up Discord: https://discord.gg/TRx6tjM
Holly crap, that was long. I was thinking about modifiers but not to that extent. The easiest way of doing would be to add the modified wagons as new type of wagons with higher rarity variance. After that, they may show up randomly in the wagon trade screen. That would actually add a great deal of variance to that screen and the train layout. Service stations may have a facility to apply common updates for some coal and material. Like strip down or add some extra armor. More unique upgrades, like...
When the Forum was still active we thought about the remake of addign new ideas and options. Such was wagon upgrades: Merchandise, XL Merchandise and XXL Merchandise (nicknamed Warehouse) could get these: Improved / Telescopic Crane: Makes the Loading and Unloading more easier and faster (Goods shall not be loaded and unloaded instantly, 20-40tons of goods are difficult to move!) Effect: Loading speed -X minutes per ton Improved Living Space: Better accommodation for the wagon's Crew Effect: -X tons...
Big update again. - Basic Trade with goods is added. Cities have specialities and based on that, they demand or supply goods, set prices and quantities. There are also hubs (like Istambul in the original) that only trade. The hubs buy and sell a wide selection of goods and have no clear cut supply and demand. The game shows you how much you have (if any) from a given item. How much you paid on average for your item per unit. The capacity of your train and the lignite you have. Trade will not happen...
The original game was a product of its time. And even in its time, the reception was mixed. The setup and the atmoshpere was deemed positive, everything else was meh or negative. The train operation was called simplistic and intentionally tedious even in 1993. The final battle was anti-climatic to say the least. The trade was pointless and superfluous next to mining. The story element was actually nice but that, too was way too straight forward to give no replay value. You got the game, completed...
I agree of additional trade goods, but not this much and not these kind. You seem to forget this game isn't Transport Tycoon! It never was and sould not be. And you seem to forget the world setting altogether. Grain cannot grow in Tundra enverionment and people require large amounts of grain as a food source for bakery products. They can be grown in biodomes but not that large amounts. As for wagons if you buy a damaged or broken wagon why buy a new one if you can easily repair them at service stations?...
Consider that wagon market as a second hand market. I will add wagon states down the road, like "factory new", "good", "used", "broken", "scrap". You only get factory new wagons in the specialized cities that produce them. The wagons you get from the wagon market will be something between good and broken. And with the rarity factored in, you will likely get some used Merchandise wagons. Maybe a machine gun thrown in for good measure. This way, if you want a brand new cannon wagon for sure, you need...
Consider that wagon market as a second hand market. I will add wagon states down the road, like "factory new", "good", "used", "broken", "scrap". You only get factory new wagons in the specialized cities that produce them. The wagons you get from the wagon market will be something between good and broken. And with the rarity factored in, you will likely get some used Merchandise wagons. Maybe a machine gun thrown in for good measure. This way, if you want a brand new cannon wagon for sure, you need...
That would kill the entire specialized town concept of the original game. Some commodities shoudl be bought and sell in every towns but the towns should remain specialized and different. Wagon towns for wagons but would buy oil and steel and wood. Mammoth markets sell mammoths only but would require food etc Frank H pendra37@users.sourceforge.net ezt írta (időpont: 2019. okt. 1., K, 10:28): At the moment, yes. Later on, I will make the bottom right hot zone randomly switch between wagon market, mammoth...
At the moment, yes. Later on, I will make the bottom right hot zone randomly switch between wagon market, mammoth market and slave market or maybe nothing. I was thinking to have this changing market for regular commercial cities. Cities marked special in the original, would permanently have its special market attached.
Great many updates and improvements
So now you can buy wagons in every town? From: Frank H [mailto:pendra37@users.sourceforge.net] Sent: Sunday, September 29, 2019 10:21 PM To: [transarctica-remake:tickets] 23@tickets.transarctica-remake.p.re.sourceforge.net Subject: [transarctica-remake:tickets] #23 Add first UI elements to map Update time again. Day counter on the clock and global timestamp implemented. With that, it is possible to time events in the game. The wagon trade is more fleshed out. The wagons now have an average price...
I had some hours to burn and gave some extended thoughts to the storyline. I just realized that it would not be too hard to create a decision driven, branched path and multiple endings story. Not as extensive as Mass Effect, but have something paragonish, renegadish. Add backstories to existing the characters and introduce some new ones. I already have a few in mind. There would be some key events that take place regardless of previous decisions tho how they would come up and play out would differ....
Update time again. Day counter on the clock and global timestamp implemented. With that, it is possible to time events in the game. The wagon trade is more fleshed out. The wagons now have an average price and a rarity value. The sell/buy price is now randomized around the average price. The rarity determines the likelyness for the wagon to come up for trade. The higher the number, the less likely it will be available for buy and sell. If 0, the wagon is not tradeable. If it is a city name, the wagon...
Pyinstaller done.
Update time again. Day counter on the clock and global timestamp implemented. With that, it is possible to time events in the game. The wagon trade is more fleshed out. The wagons now have an average price and a rarity value. The sell/buy price is now randomized around the average price. The rarity determines the likelyness for the wagon to come up for trade. The higher the number, the less likely it will be available for buy and sell. If 0, the wagon is not tradeable. If it is a city name, the wagon...
New updates again. Apparently something weird was going on with my pushes before and some (most) files didn't make it to the fork. It is now fixed and the latest code is up. Changes An executable was created. You can run the game without Python or anything installed. Just run the Transarctica.exe. The full source code is still there and runable as well. The cities now have four + one hotspots. Top left: Commerce. Top right: City/Tavern. Bottom left: Special like wagon, mammoth or slave fair. It set...
Weekly updates are up. Engine display and the propulsion system is now functional. Train speed, time speed and tile size updated to better resemble the original and the reality. I'm starting to implements wagons, items and some basic trading. There are two major bugs in the movement system. - The train happily detaches itself from the rail if it end abruptly without a bumper. - You can't turn the train around until you pass a switch or a turning rail. If you do that, the train will ignore all the...
Cities overhauled. They are placed in runtime based on the XML. It is now possible to have different sprites for different cities and stations.
Functionality added. Coal showeling works. Speed regulator works. Operation related gauges (temp, pressure, HPZ) work. Still to be added: Brake, direction change, alarm, messages. To be fixed: Showeling should stop when there is no coal.
Felraktam a heti frissítéseket. - Átdolgoztam a csempe készletet egy kicst. - Megcsináltam a térképet. Sínek, váltók, erdők, hegyek stb 99%-ban megegyeznek az eredetivel. - Működik az alagút - A vonat sprite a haladási irány szerint változtatja az irányát. Most következik a városok felépítése.
A fiam 3 és fél éves, még várnék nála a rabszolgaság intézményének bemutatásával. Neki a terepasztal, a szállítmányozás meg a sínépítés tetszik. De ezen szerencsére nem kell vitázni, mert a Rabszolga és a Munkás közötti különbség 1 sor a nyelv fájlban meg pár képfájl. Funkcionálisan megegyezik a két fogalom. Belevarázsolok valahova egy "PolKorrekt" kapcsolót :D. Közben frissítettem egyet és most nekiesek a térképszerkesztőnek. vstorehaminchét (számmal) gmail
A fiam 3 és fél éves, még várnék nála a rabszolgaság intézményének bemutatásával. Neki a terepasztal, a szállítmányozás meg a sínépítés tetszik. De ezen szerencsére nem kell vitázni, mert a Rabszolga és a Munkás közötti különbség 1 sor a nyelv fájlban meg pár képfájl. Funkcionálisan megegyezik a két fogalom. Belevarázsolok valahova egy "PolKorrekt" kapcsolót :D. Közben frissítettem egyet és most nekiesek a térképszerkesztőnek.
Majd meg tudjátok adni az email címeiteket úgy kicsit könnyebb kommunikálni. A bányák pozíciói városból való megszerzésük nem rossz ötlet de még használnak rádiót mert van ilyen féle kommunikáció a játékban. A többféle város nyersanyag igényét én is felvetettem már. Vas olaj az ipari vásorokhoz. Fegyver a katonaiakhoz. Mamut kaja a mamut vásárokhoz. Emberek mindenfelé stb Az viszont nem tetszik hogy munkások legyenek. Ez nem egy demokratikus világ itt farkastörvények vannak és bár elfoglalsz ellenséges...
Az egyszerűség kedvéért csináltam egy forkot. Ott ki tudjátok próbálni a módosításokat. Aztán alkalom adtán majd összemergeljük. @Gridranger A meglévő kód, amennyire meg tudom ítélni, teljesen korrekt és stabil. Mondjuk ez életem első Python programja és egy héttel ezelőtt annyit tudtam a Pyhonról, hogy egy létező programozási nyelv. Inkább Delphi és C++ vonalon dolgozom. Ahogy megyek bele, egyre jobban érdekel, hogyan raktátok anno össze a térképet. Fogtátok az eredeti fájlokat és onnan konvertáltátok...
Én meg össze tudom még talán szedni a Tileset-et meg egyéb cuccot amit használtunk az elején From: Gridranger [mailto:gridranger@users.sourceforge.net] Sent: Thursday, September 05, 2019 8:26 PM To: [transarctica-remake:tickets] Subject: [transarctica-remake:tickets] Re: #23 Add first UI elements to map Szia! Örülök, hogy érdekel téged is a remake ötlete, annak pláne, ha pár kódot tudsz haszosítani a munkánkból. Sajnos nem igazán emlékszem részletekre, meg arra sem egészen, hogy a Sourceforge hogy...
Szia! Örülök, hogy érdekel téged is a remake ötlete, annak pláne, ha pár kódot tudsz haszosítani a munkánkból. Sajnos nem igazán emlékszem részletekre, meg arra sem egészen, hogy a Sourceforge hogy is ment, de adhatok jogosultságokat, ha szeretnél, azt talán megtalálom még :D
Main menu added. Start new game is functional.
Main menu added.
Implementation started. Button is on HUD, it brings up the scene.
Implement C&C scene
Implementation started. Button on HUD, screen comes up.
Implement Quarters scene
Updated the tileset for better meshing of rails.
Implementation started. HUD button works, screen comes up, need to add the functionality.
Mielőtt feleslegesen forkolnék, érdeklődnék, hogy menedzselitek a változtatásokat? Módosítottam az irány váltót és a féket, hogy nullázza a sebességet. - Működik a Sebességmérő, Lignit és Anthracit label. - Minden fék vagy fordulás utána sebesség 0 lesz és folyamatosan gyorsul 0-ról 300-ra. - A forduló gomb alternál. - Hozzáadtam a Mozdony, Kabin és Vezérlő gombokat Működnek, kattintásra felhozzák a megfelelő ablakokat.
Modifed the mouse scrolling and added gradual scrolling speed. It starts to scroll when the cursor is within 15 pixels of an edge. The closer the cursor is to the edge, the faster the scrolling is.