C# VR Development Software

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Browse free open source C# VR Development Software and projects below. Use the toggles on the left to filter open source C# VR Development Software by OS, license, language, programming language, and project status.

  • Auth0 for AI Agents now in GA Icon
    Auth0 for AI Agents now in GA

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  • Zenflow- The AI Workflow Engine for Software Devs Icon
    Zenflow- The AI Workflow Engine for Software Devs

    Parallel agents. Multi-agent orchestration. Specs that turn into shipped code. Zenflow automates planning, coding, testing, and verification.

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  • 1
    Ultraleap Unity Plugin

    Ultraleap Unity Plugin

    Ultraleap SDK for Unity

    The Ultraleap Unity Plugin empowers developers to build Unity applications using Ultraleap's hand-tracking technology. It includes various assets, examples, and utilities that make it easy to design and build applications using hand tracking in XR projects. Due to the ever changing landscape of package dependencies in Unity we cannot guarantee compatibility with every plugin or variant of Unity, but aim to provide support for any LTS versions that are under continuous support from Unity. If you are sourcing the Unity Plugin directly from this repository, you may find that it does not function well with earlier versions of Unity. There are several ways you can consume this plugin. We've listed several recommended workflows for different users below. This list is by no means exhaustive, if you are aware of a workflow not listed that you think others would appreciate, please consider contributing!
    Downloads: 6 This Week
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  • 2
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 2 This Week
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  • 3
    Pumkin's Avatar Tools

    Pumkin's Avatar Tools

    A toolbox for easily setting up VRChat avatars in Unity

    An editor script that adds tools to help you setup avatars faster and easier. It includes a component copier that makes it a lot easier to reimport your avatars, and tools to make your thumbnails nicer. To install these tools grab the .unitypackage from releases then simply import it into your unity project. Make sure to delete any older versions of Pumkin Tools from your project before importing. Also make sure that you are using the correct version of Unity and the latest version of VRChat SDK2 or SDK3. Pumkin's Avatar Tools is a Unity editor script that provides a set of tools to automate and simplify certain avatar setup tasks within Unity.
    Downloads: 2 This Week
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  • 4
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. All file IO tasks are performed concurrently in a separate thread to avoid any drops in the framerate. UXF works with any Unity project but is designed specifically for virtual reality human behavior experiments.
    Downloads: 1 This Week
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  • Grafana: The open and composable observability platform Icon
    Grafana: The open and composable observability platform

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  • 5
    VIVE Input Utility for Unity

    VIVE Input Utility for Unity

    A toolkit that helps developing/prototyping VR apps

    The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest, Daydream, and VIVE Focus, Focus+ (any WaveVR compatible device). UGUI now catches events from your Vive controllers! API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index. Binding system, able to bind device to specific role, help manage multiple tracking devices.
    Downloads: 1 This Week
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  • 6
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. AI4U can be integrated into Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning present on stable-baslines. Train using multiple concurrent Unity/Godot environment instances. Unity/Godot environment partial control from Python. Wrap Unity/Godot learning environments as a gym.
    Downloads: 0 This Week
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  • 7
    A client-server based framework for building 3d applications. Intended to be used for Virtual Reality.
    Downloads: 0 This Week
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  • 8
    Calcflow

    Calcflow

    A virtual reality tool for mathematical modeling

    The repository contains the open-sourced code to Calcflow, a powerful mathematical visualization tool designed to give students, educators, and engineers a better grasp on some of the most difficult concepts in vector calculus. Utilizing the best UI/UX theory, Calcflow is an intuitive VR interface for vector calculus and is used by scientists and engineers for both educational and commercial applications. Today, the most common tool for complex maths visualization in the classroom is the TI-84+. Scientists, researchers, and other professionals who implement calculus in their work may rely on more complex toolkits like MATLAB. Though these tools offer broader functionality, they are similarly if not more unintuitive than their handheld counterparts. Calcflow shatters this interfacial bottleneck by enabling users to interact directly with complex equations in physical space. Users can manipulate inputs and parameters and observe changes to 3D visualizations in realtime.
    Downloads: 0 This Week
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  • 9
    GLSVe
    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
    Downloads: 0 This Week
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  • Leverage AI to Automate Medical Coding Icon
    Leverage AI to Automate Medical Coding

    Medical Coding Solution

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  • 10
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Unity XR Plugin Management API lets you turn VR mode on or off for the Google Cardboard XR Plugin for Unity. The VrMode scene in HelloCardboard sample shows basic usage of the aforementioned API.
    Downloads: 0 This Week
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  • 11
    Hover UI Kit

    Hover UI Kit

    Create beautiful user interfaces for immersive VR/AR experiences

    Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism, the "hover", which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments. Virtual reality (VR) or augmented reality (AR) applications must provide ways for users to interact -- to select items, to move them, to modify them, to trigger actions, to control their virtual world. The user experience (UX) can become increasingly complex as new features are introduced, leading to a long list of application-specific interactions that can conflict with each other and can be difficult for users to learn. Hover UI Kit is built to solve this problem. It is a tool for creating beautiful, customizable, dynamic user interfaces.
    Downloads: 0 This Week
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  • 12
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    NatML allows developers to integrate machine learning into their Unity applications in under five lines of code with zero infrastructure. NatML completely removes the need to have any experience with machine learning in order to take advantage of the features it can provide. NatML takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. As a result, it is multiple times faster than Unity's own Barracuda engine. NatML exposes machine learning models with simple classes that return familiar data types. These are called "Predictors", and they handle all of the heavy lifting for you. No need to write pre-processing scripts or shaders, wrangle tensors, or anything of that sort. NatML supports Android, iOS, macOS, and Windows alike. As a result, you can build your app once, test it in the Editor, and deploy it to the device all in one seamless workflow.
    Downloads: 0 This Week
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  • 13
    Collection of Open Source based tools and API that facilitate rapid application development for Games and Virtual Reality based applications.
    Downloads: 0 This Week
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  • 14
    VRPN C# Client
    VRPN, Virtual Reality Peripheral Network, is a device-independent and network-transparent system for accessing virtual reality peripherals in VR applications. The project generates a dll to easily conect a C# aplication with the VRPN server.
    Downloads: 0 This Week
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  • 15
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    VRTK is a collection of useful, reusable solutions to common problems found when building for virtual reality. VRTK aims to help productivity by speeding up the creation process from prototyping ideas to building complete solutions. The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute beginner can feel comfortable turning their creative thoughts into experiences but it also has enough power and flexibility to allow developers to really build out their perfect solution with little friction and without constantly re-inventing the wheel. Virtual reality is a relatively new medium so no one really understands what truly works or what doesn't work in terms of solutions, so VRTK aims to bring a community of diverse people from all across the world together to work on solving this.
    Downloads: 0 This Week
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  • 16
    VRtist

    VRtist

    Virtual Reality tool for storytelling

    VRtist is a Virtual Reality tool for storytelling. Directors and artists can set up a 3D scene being immersed into the virtual world. That will allow them to have a better understanding of the 3D scene. This project is in alpha state and no longer developed. Do not use it to edit your production assets without a backup or you might break them. Import 3D objects and compose the virtual set. Naturally move around and find the best camera angles and depth of field. Use the record mode or keyframes to create animations. Use gradient sky or fine-tune the lighting using lights (directional, point and cone). Nonlinear editing using multi-camera footages. For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices. Just unzip the release file. Then launch the VRtist.exe and put your headset. VRtist is distributed with a predefined set of 3D objects. It also supports FBX files import from a specified directory.
    Downloads: 0 This Week
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  • 17
    VhaaR

    VhaaR

    VR-Trainingssimulation für Berufsfeld Friseur/-in

    VhaaR ist eine Open-Source-Software für die Ausbildung im Berufsfeld Friseur/-in. Die Anwendung wurde im Rahmen einer Masterarbeit als Prototyp erstellt. Der hier hochgeladene Teil stellt das erste Szenario eines Kompetenzerwerbs von Softskills wie etwa Kundenkommunikation dar. Auf dem dazugehörigen Github-Account kann die Open-Source Entwicklungsumgebung heruntergeladen werden, um die Weiterentwicklung der Anwendung zu ermöglichen.
    Downloads: 0 This Week
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  • 18
    The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
    Downloads: 0 This Week
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  • 19
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions, and tutorials.
    Downloads: 0 This Week
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  • 20
    Vive Stereo Rendering Toolkit
    Vive Stereo Rendering Toolkit provides drag-and-drop components for developers to create stereoscopic rendering effects in a few minutes. With this toolkit, effects such as mirrors or portal doors can be easily achieved in your VR application. Vive or other SteamVR-compatible HMDs, no need to modify. Vive Focus, add WaveVR from "WaveVR/Prefabs" to the scenes; remember to expand the camera rig. Oculus Rift, add OVRCameraRig from "OVR/Prefabs" to the scenes.
    Downloads: 0 This Week
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