I created a toroidal mesh . It appeared as an ellipse with variable thickness ie cross-sectional dia.
I don't know why the thickness is not uniform, but if there were a polar coordinate option at least I'd be able to edit the points to return the toroid to a circular ring with uniform thickness.
Is it a major exercise to introduce polar coords?
Thanks for checking in!
Before we discuss coordinate systems, lets figure out what happened to your mesh.
How did you create the torus?
Please give me a few details, so I can understand what happened.
Last edit: Luke S 2020-04-28
I am working on it, trying to find out what I have missed.
With regard to polar coords, every cad/fe preprocessor I have used in the past 40 years has had an option for polar coords. It would ease editing rings of points - ie select specific ring , and input new radius.
I feel like we're talking about two different things here
Keep in mind, AOI is not 'CAD' per se. It's more focused on modeling from an art/rendering perspective.
I could maybe see a tool for that specific use case, but it would be niche - an add on. Plus, it leads to questions for implementing:
I'm not sure what the above has to do with a toroidal mesh, though. I think the closest to what you (Seem to be) trying to do is to create a closed curve, (Probably use the
Create Polygontool) and then generate a tube object. You can scale this object without changing the cross-section of the tube.The plane the radius is measured on is defined by the axial component of
the three coords; which are a) radius ( perpendicular to the axis of
rotation),b) angle in the plane of the radius, c) and distance of the
plane from the origin,measured along the axis through the origin.
Then I would select a ring of points at the same r and z, and change
either or both of the r & z values.
My initial idea of using the torus was to generate a tyre/wheel assy.
I thought I might be able to edit the cross-section to more accurately
simulate the tyre sidewall and wheelrim. It appears that this method
will not work.
Your last paragraph is right - I will have to generate the tyre section
profile as a curve, and extrude it around a circle. The same goes for
the wheel rim,etc.
Which brings me to a further question.
With the extrusion of the tyre section around a curve, I would expect
the extruded shape to change if I edited the section profile, since the
extruded shape is the child of the section curve.
However,when I am constructing my car body by using the series of
profiles as formers for the skinning process, I find any changes to the
shape of the formers after skinning do not affect the existing skin, and
I have to delete the skin and create another skin on the modified formers.
How can I make the skin conform to the formers ,if the formers are
modified after skinning?
On 29/04/2020 19:27, Luke S wrote:
Related
Feature Requests: #390
UK time 2300.
attached is the body modelling file mentioned above.
Where is the mirror function in AoI?
Ahh... You are thinking in terms of an actual ring primitive. I was thinking in terms of "Select vertices from this mesh and treat them as a ring"
No, it's not. It is an independent object. There is no such thing as an "Extruded Object" or "Skinned Object" type in AOI. They are both merely Spline Meshes, constructed using the curves as a reference. For a while, now, I've been considering adding some visual feedback in the object list to show what type an object is, but today is not that day.
Edit the Spline mesh, if the changes are localized. Re-Generate from new curves if the form-curves are being changed and imported from elsewhere.
Unfortunately, this is an are where AOI is a little lacking at the moment. The process I would use:
Join Objectsscript (available through the plugin manager. It's a tool script)Alternatively, you could convert to a polymesh (Need
Polymeshplugin, also available through the manager) Which has built-in mirror modeling.Last edit: Luke S 2020-04-30
Thanks for this most crucial information, particularly about the
Polymesh and Join Objects.I will investigate those tools.
re Mirroring, I was thinking along those lines late last night, thanks
for confirmation.
On 30/04/2020 01:30, Luke S wrote:
Related
Feature Requests: #390