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Split Fiction Review (PS5)

Josef Fares and Hazelight Studios return with another co-op action platformer.

6 min readMar 21, 2025

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The team from Sweden have been creating co-op required experiences since its inception. From A Way Out in 2018 to Game of the Year 2021 winner, It Takes Two, the studio returns once more to spice up the formula.

Split Fiction builds upon the previous games, a 3D platformer with a variety of gameplay mechanics.

The quantity of mechanics is high but that doesn’t stop Split Fiction from providing a quality time. Every new gameplay feature feels refined and intuitive in its design. Working together to complete challenges and puzzles has never felt more satisfying.

I’ve been following Hazelight Studios from the very beginning. While A Way Out was generic in its gameplay mechanics, the story and co-op required nature made for a fun experience.

Three years later, It Takes Two puts a heavier emphasis on 3D platforming with a vast amount of mechanics that all worked surprisingly well.

After winning Game of the Year at The Game Awards in 2021, the team would announce its next project at the event three years later: Split Fiction.

Bringing the same co-op 3D platforming gameplay with a split between science fiction and fantasy worlds. The best part about the announcement: the game would launch less than three months later on March 6, 2025.

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Split Fiction was announced during The Game Awards 2024 on December 12, 2024.

After playing for 14 hours, the beefy journey of Split Fiction makes it a super early contender for Game of the Year. The narrative has a slow start but becomes a heartfelt story about two authors writing to remember their loved ones.

Gameplay mechanics are the best Hazelight Studios have produced so far. So many challenges and puzzles to face in the main adventure with plenty more to find in optional stories. A near flawless presentation that’s graphically impressive — no bugs or glitches encountered during my playthrough.

If you’re still on the fence to play Split Fiction with your friend, significant other, or loved one, this is well worth its $50 price tag. The game is also cross-platform play, making it extremely accessible to enjoy across PC, Xbox Series X|S, and PlayStation 5.

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Meet Zoe (left) and Mio (right), our main protagonists in Split Fiction.

The story begins with Mio, on the way to sell her story at Rader Publishing. Before going up the elevator, she meets Zoe, another writer about to sell their story. While Zoe’s bubbly personality rubs Mio the wrong way, they’re joined by other writers selling their stories too.

After seeing her peers get placed into The Machine, Mio wants to back out the experience but the CEO, Rader, forces her to stay. Tripping into Zoe’s bubble, Mio convinces Zoe that something is up. Their stories are not getting published and Rader plans to steal them for whatever high-tech generative scheme he has in mind.

The duo must put their differences aside and work together to get out of The Machine and stop Rader’s plans. We will jump back and forth between Zoe’s fantasy world and Mio’s sci-fi world. All of these environments are based on their stories.

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Zoe and Mio grow together throughout the game’s narrative.

It makes for some unique environments to visit, especially in the optional stories. As we move further along into the narrative, we slowly learn more about the duo and why they write. Like any duo who have differences at the start, Mio and Zoe become close friends and lift each other up as we move further along. It’s an endearing story that manages to keep our characters grounded while jumping from a medieval town to shooting robots in space.

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Split Fiction is a sequel to It Takes Two in terms of gameplay mechanics. While the stories are vastly different from each other, the games play eerily similar. Both are co-op required, 3D platformers with a variety of gameplay styles. Where Split Fiction outshines It Takes Two is its focus and polish.

Traveling between fantasy and sci-fi might sound messy but there’s loads of gameplay styles Split Fiction adds to keep things enticing. At first, levels are rather short and quick but once we establish hopping between sci-fi and fantasy, levels linger for much longer. Mechanics can be fleshed out more, building on top of one another.

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Work together to complete challenges in Split Fiction.

There’s a heavier emphasis on teamwork where precise platforming and good communication is needed to get through some of these challenges.

I love this because when you finally overcome the obstacle, it’s all the more satisfying. Yes, I did have a couple of heated arguments with my girlfriend over Split Fiction but it’s due to the game’s focus. The developers want you to work closely together to get these challenges done and at times, it requires strong communication and precise jumps.

While the game continues to challenge us, checkpoints are plentiful to keep the experience accessible to everyone. Whether you play video games or not, Split Fiction strikes a near perfect balance in its difficulty.

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At times, Split Fiction will require an immense amount of communication and teamwork.

Throughout each world, optional side levels will spawn that continue the fun elsewhere. Each level feels like an idea the developers had in mind for the main adventure but couldn’t flesh them out past a couple of puzzles. Instead of scrapping them, they’re bite size challenges that are worth playing every single time.

On the presentation side, Split Fiction runs buttery smooth on the PlayStation 5. I did not encounter a single bug or glitch during my 14 hours. No frame dips either, making this one of the most polished games I’ve played in years.

I played the game entirely through PlayStation Network with another PS5 and not a single hiccup. Unless the other player disconnects or has spotty internet, online play should be flawless.

Considering some of the mechanics and visuals the game pulls off in the final hours, Hazelight Studios have truly crafted a technical masterpiece for this console generation.

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The visuals of Split Fiction are some of the best for this console generation.

All in all, I can wholeheartedly recommend Split Fiction for $50.

Everything from It Takes Two is improved upon tenfold. The game never lets up by introducing new and exciting mechanics for the players. Visually some of the most impressive stuff I’ve seen this console generation, especially during the final hours.

The story does take a while to take off but stands firm with its emotional and character driven narrative. Split Fiction is easily my pick for Game of the Year right now and we’re only three months in.

If you have someone in your life that can play this game with you, I implore you to give this game a shot. A 14 hour adventure for $50 is a steal in today’s triple-A gaming market. I can’t wait to see what Hazelight Studios is cooking up next in its pursuit of co-op required experiences.

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Travis “tvsonic” Vuong
Business e-mail: travisvuong56@gmail.com
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Travis Vuong
Travis Vuong

Written by Travis Vuong

Games Journalist & Content Creator. All my socials: allmylinks.com/tvsonic