Update: Trap Chain + Flashlight Reveal + Quick Menu


Required: Download the Demo setup or

- VS221_GhostHunters_Core (v1.0.5)

- VS221_GhostHunters_Tool (v1.2.1) 

- VS221_GhostHunters_Enemy (v1.1.0)

What's new:

  • Standalone Support: Removed the strict dependency on the Core plugin. You can now use Tool or Enemy plugins independently in your projects. (VS221_GhostHunters_Tool/Enemy)
  • New Trap - Trap Chain: Added "Trap Chain" as a new mechanic. This trap creates a tether that confines enemies within a specific radius, preventing them from chasing you too far while still allowing movement inside the trap zone.
  • Flashlight Reveal: The flashlight beam now has the ability to reveal hidden items or invisible ghosts when shining directly on them. (VS221_GhostHunters_Tool).
  • Quick Menu Pause Config: Added a configuration to control game flow. You can choose whether enemies pause (safe mode) or continue hunting you in real-time while the Quick Menu is open. (VS221_GhostHunters_Core).
  • Weather System Toggle: You can now choose between the plugin's cinematic weather effects or the default RPG Maker weather system via settings. (VS221_GhostHunters_Core).
  • General Fixes: Fixed various minor bugs and optimized performance for a smoother experience.

If you don't mind, please leave a rating! It gives me the motivation to keep updating and perfecting the plugin to be its best.

Files

VS221_GhostHunters_Core (v1.0.5).js 118 kB
Feb 07, 2026
VS221_GhostHunters_Tool (v1.2.1).js 170 kB
Feb 07, 2026
VS221_GhostHunters_Enemy (v1.1.0).js 129 kB
Feb 07, 2026
GhostHunters KIT - Demo Setup.rar 22 MB
Feb 07, 2026
Ghost hunter.zip Play in browser
Feb 07, 2026

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Comments

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Is it feasible to make this for MV?

Possible, but too time-consuming and MV lacks MZ's performance. I'm skipping the MV port to focus on a new Resident Evil-style mouse-aim engine. MZ is just better for mouse support.