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Saros - Bringing Our Characters to Life | PS5 Games

Step behind the scenes to highlight one of the pillars of the SAROS universe: its characters. This latest trailer marks the first time Housemarque shows a deeper look at the ensemble cast: the faces, voices, and performances anchoring the story of SAROS.

SAROS is coming to PS5® on April 30, 2026. Pre-order now.

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Transcript
00:00For this trailer, we actually wanted to explore a lot more of our storytelling and obviously show off the action, but nonetheless, we wanted to show off our, like, ensemble cast of NPCs. We have a phenomenal cast. I think they've all brought such authenticity and real sort of reality to the characters for you to meet.
00:22It blazes. It was promised.
00:30One of the best parts about this project is the cast of actors we have playing our NPCs. They capture the balance between hope and dread and the human element in an alien world. The more the characters learn, the more the sense of dread and despair grows and the friction between the crew increases. And we can see they all handle that in a different way.
00:52I need to know that I just made the right decision.
00:55It's me, boss.
00:56Wait, how? How long?
00:58Since the last time the son died, mate.
01:01I mean, Raul, man. He's cool. I like working with him. The way that he's acting for Arjun is just fantastic.
01:09Arjun goes on quite an arc in the game, so it's really exciting to see him, like, dedicating himself and really losing himself in the role to really make sure we have the best story for players and the best character for them to examine.
01:21I need to know that I just made the right decision.
01:23I'm really excited for everyone to see that Jane Perry is back. She plays Sheridan Bouchard, who's essentially the commander of the Echelon Four. And as you can see, she does not muck around. She means business.
01:34It's very, very important to build relationships with actors that you can really trust to bring the performance to the screen. And it's awesome that we're able to foster those relationships and keep having them in our games because they bring so much to the experience and they give their own spin to the characters that we make. So yeah, having Jane back, hell yeah.
01:59It's so cool to be able to work with Jane Perry again in such a different role. Seeing her face across from Raoul Coley is, I don't know, I'm a fan of these people, you know, so being able to work with them, it's something really special.
02:15There's no way to get home and you...
02:17Life! This is what it does. It gets in our heads and it twists.
02:22That cinematic is one of the first things that was shot. And seeing how our directors, Greg and Brandon, on set worked with them,
02:33it was a... it was a revelating moment for me personally, like, as a game developer and what we can achieve nowadays in storytelling, you know?
02:43There's this... there's this fine line that we have to walk with cinematics to gameplay, but the type of stories that we're able to tell now at Housemarque,
02:52with the talent that we have here and the capabilities... I mean, we're just... we're going to the next level now.
02:58But here we are kind of... doing for the first time, like, cinematics with characters in your face. Like, we are not scared of just bringing the camera really close to them.
03:08We know where we are headed. We know what our character in the game needs to do, how it needs to move.
03:15This subtleties is very... it's very, very difficult to animate a human face. It's, in my experience, by far the most challenging thing,
03:23because if you fail at just not moving a few muscles here or there, it... it... instead of a happy face, it can be, I don't know,
03:32an angry face or a smirk face, instead of, I don't know, something more gentle.
03:38There's a... the three phases of the game. The game in your mind, the game on paper, and then the game in software.
03:44Um... and iterations of that, that players finally get to see in the finished product.
03:48And when these scenes were just words on paper, you know, it was... it was a hope that they would look great.
03:53And they look amazing. So it's really gratifying to watch these videos and see what was achieved by the team, uh, in our cinematics.
04:03We'll know the secret piece.
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