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EA SPORTS FC 26 - Ultimate Team
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hace 1 día
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00:00
Aquí es lo nuevo en el equipo de FC26 de Football Ultimate para el FC26.
00:04
Un amplio expansión de FUT competitiva estructura,
00:07
con eventos de eventos, incluidas gauntletes,
00:09
y el retorno de los torneos,
00:11
introduciendo más formas de competir y ganar recompensas.
00:14
Un revampo de rivales y champs,
00:16
incluyendo el removimiento de los cualificaciones
00:18
y la additionión de la segunda edición de la Liga de Weekend League.
00:21
Un gran improvements para los discos en los draws,
00:24
más repetible evos,
00:26
y una experiencia de ganas de ganas,
00:28
powered por la comunidad feedback,
00:30
y estuvo específicamente para Ultimate Team.
00:34
Vamos a comenzar con Live Events,
00:36
un nuevo lugar para una variedad de competiciones,
00:38
empezando con el retorno de los torneos.
00:40
Durante por la demanda popular,
00:42
torneos son la gran cantidad de fútbol,
00:44
con ganas avanzando,
00:47
y los ganas volviendo a la lobby.
00:50
El torneos aseguró que siempre enfrenta un enemigo en el mismo torneo,
00:54
guaranteeing intense matchups every step of the way.
00:58
You'll compete for unique, tournament-specific rewards
01:00
and have regular opportunities
01:02
to experience the intensity
01:04
and glory of knockout football throughout the season.
01:07
Gauntlets are a new live event,
01:09
designed to test your club depth,
01:11
making every one of your players more important
01:13
and challenging your ability to compete with different squads.
01:16
Each gauntlet consists of a set number of matches.
01:19
But here's the catch.
01:21
You must use a completely new squad every single match.
01:24
Unlike tournaments,
01:26
you won't get knocked out when you lose,
01:28
but the more wins you get,
01:29
the better your rewards will be.
01:31
Live events are also replacing
01:33
and reinventing friendlies.
01:35
Live events, including gauntlets and tournaments,
01:38
can have squad requirements,
01:39
house rules
01:40
and newly added entry requirements,
01:42
allowing you to qualify for events
01:44
by completing objectives,
01:46
such as winning a qualifier tournament.
01:48
We've also made big changes to rivals and champs
01:51
based on your feedback.
01:53
Bounties are the first huge addition to rivals,
01:56
one-game objectives that pop up every few matches
01:58
and give you a chance at immediate rewards.
02:01
Complete the challenge
02:02
and you'll earn weekly reward points,
02:04
accelerated progress,
02:05
season pass points or even packs.
02:07
Bounties won't always be about the win,
02:09
with challenges like score the first goal
02:11
giving you a chance to earn rewards
02:13
regardless of the match result.
02:15
Checkpoints have also been improved
02:17
to help players who felt stuck
02:18
in difficult divisions,
02:20
with the addition of limited checkpoints,
02:22
which allow relegation after a set number of losses.
02:25
We heard your feedback,
02:27
and champions playoffs are no more.
02:29
In FC26 you'll qualify for champions directly
02:32
by reaching a high enough division
02:34
and earning champions qualification points.
02:36
And for those lower division players,
02:38
we're introducing Challenges,
02:41
a second tier of champions
02:43
that allows people of different skill levels
02:45
to experience the thrill of weekend league.
02:47
But don't worry, champions will still be the pinnacle,
02:50
with stiffer competition and better rewards.
02:53
We're building on our improvements in FC25
02:56
regarding disconnects.
02:58
We know your stance and we agree.
03:00
Players shouldn't be able to take wins away from you
03:02
by quitting early.
03:03
We also know when these quits typically happen,
03:06
and when they're the most frustrating.
03:08
Late in a game,
03:09
after a red card,
03:10
or before a penalty.
03:11
In FC26 if the score is tied
03:14
and your opponent disconnects
03:15
in any of these situations,
03:17
not just by the menu,
03:18
but by any method,
03:19
you will receive the win.
03:21
Evolutions are changing based on your feedback as well.
03:24
In FC26 some evos will be repeatable,
03:27
similar to how it works with SBCs and objectives.
03:30
Cosmetic evos will now also stack,
03:33
and you'll be able to maintain the look of some evos
03:35
so you can still boost the players' ratings
03:37
without losing existing visuals.
03:39
The Ultimate Edition comes with one extra evo slot,
03:42
meaning you'll be able to evo two players at once
03:45
from the very beginning of the year.
03:47
We know these details matter,
03:49
and each will make the Ultimate Team experience better,
03:51
but the most fundamental change
03:53
and the one you've been the most vocal about
03:55
is gameplay.
03:56
Ultimate Team now has its very own
03:59
gameplay experience called Competitive Gameplay.
04:02
It's tuned to maximise three things.
04:05
Responsiveness,
04:06
consistency,
04:07
and control.
04:08
And it's designed to deliver the fast,
04:10
dynamic,
04:11
and attacking football you've been asking for.
04:13
We mentioned quicker passing,
04:15
more fluid dribbling,
04:16
fewer AI blocks and tackles,
04:18
fewer bounce backs,
04:19
and more responsive animations in our gameplay deep dive.
04:22
But there are even more ways Competitive Gameplay is tuned for player control and responsiveness.
04:28
You'll see fewer goals from Keeper Rebounds.
04:31
Although this happens in real life,
04:33
we know it's a frustrating way to concede,
04:35
and it feels out of your control.
04:37
That's the exact feeling Competitive Gameplay is aimed at addressing.
04:40
Player stamina is also being treated differently.
04:43
As your players tire,
04:45
they'll remain just as explosive and agile,
04:47
but only when you're controlling them,
04:49
to reward active defending and player switching.
04:51
One-touch passes are also more responsive.
04:54
Now,
04:55
passes can sometimes be triggered in as little as one frame
04:58
before receiving the ball,
04:59
making your players more reactive to split-second decisions you make.
05:03
Each of these changes makes the game feel more responsive
05:06
and encourages you to be in control,
05:08
which is the feeling we want you to have
05:10
when you play Ultimate Team this year.
05:12
Ultimate Team is about you,
05:14
the players you love,
05:15
your tactics,
05:16
your favorite modes,
05:17
the choices you make as you play.
05:19
And we hope that by expanding FUT's competitive structure
05:22
with more ways to compete,
05:24
improving core parts of the FUT experience,
05:26
and introducing competitive gameplay,
05:28
that you'll feel in control,
05:30
on and off the pitch.
05:32
Look out for more FUT info in the pitch notes
05:34
right after this and on our social channels.
05:36
Pre-order the FC26 Ultimate Edition now,
05:40
to get an icon today in FC25,
05:42
plus a debut icon in FC26 at launch,
05:46
up to 6,000 FC points,
05:48
an extra EVO slot and more.
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