SVG stands for Scalable Vector Graphic. It can be used to make graphics and animations like in HTML canvas.
The <feDropShadow> element works in combination with other filter primitives to add a drop shadow to the graphic. It provides a blurred, colored, and optional offset layer behind the original input.
HTML
HTML

Syntax:
<feDropShadow in="" dx="" dy="" stdDeviation=""/>
Attributes:
- in: It identifies input for the given filter primitive.
- dx, dy: It defines the shift in the position of the element in its respective x, y-axis.
- stdDeviation: It defines the amount of blur applied to the drop shadow. The default value is 0.
Example 1:
<!DOCTYPE html>
<html>
<body>
<svg width="200" height="200">
<defs>
<filter id="drop_shadow"
filterUnits="objectBoundingBox"
x="-50%" y="-60%" width="250%"
height="250%">
<feDropShadow in="SourceGraphic"
dx="1" dy="1" stdDeviation="30"
flood-color="darkgreen" />
</filter>
</defs>
<rect x="40" y="40" width="100" height="100"
style="stroke: #000000;
fill: lightgreen;
filter: url(#drop_shadow);" />
<rect x="40" y="40" width="100" height="100"
style="stroke: #000000;
fill: lightgreen;
filter: url(#drop_shadow);" />
<g fill="#FFFFFF" stroke="black"
font-size="10" font-family="Verdana">
<text x="50" y="90">GeeksForGeeks</text>
</svg>
</body>
</html>
Output:
Example 2:
<!DOCTYPE html>
<html>
<body>
<svg width="200" height="200">
<defs>
<filter id="blur"
filterUnits="objectBoundingBox"
x="-10%" y="-10%" width="300%"
height="300%">
<feDropShadow dx="18" dy="10"
stdDeviation="6"
flood-color="shadow"
flood-opacity="2" />
</filter>
</defs>
<rect x="1" y="1" width="198"
height="118" style="stroke: #000000;
fill: green; filter: url(#blur);" />
<circle cx="100" cy="60" r="55"
stroke="darkgreen" stroke-width="3"
fill="Lightgreen"
style="stroke: filter: url(#blur);" />
<g fill="#FFFFFF" stroke="Green"
font-size="10" c font-family="Verdana">
<text x="60" y="62">GeeksForGeeks</text>
</svg>
</body>
</html>
Output: