The randomThreshold() function is an inbuilt function in the GraphicsMagick library which is used to apply a random threshold to the image. The function returns the true value of success.
Syntax:
randomThreshold( channelType, LOWxHIGH )
Parameters: This function accepts two parameters as mentioned above and described below:
- channelType: This parameter is used to specify the value of Channel Type as All, Intensity, Red, Green, Blue, Cyan, Magenta, Yellow, Black, and Opacity.
- LOWxHIGH: This parameter is used to specify the value of the level. The threshold never exceeds the specified maximum (HIGH) and is never less than the specified minimum (LOW).
Return Value: This function returns the GraphicsMagick object.
Example 1:
// Include gm library
const gm = require('gm');
// Import the image
gm('1.png')
// Invoke randomThreshold function
// with Channel Type as 'All' and
// lowxhigh as '10x200'
.randomThreshold('All', '10x200')
// Process and Write the image
.write("randomThreshold1.png", function (err) {
if (!err) console.log('done');
});
Output:
Example 2:
// Include gm library
const gm = require('gm');
// Import the image
gm(600, 300, 'white')
// Set the color for the stroke
.stroke("green", 3)
// Set the font
.font("Helvetica.ttf", 60)
// Call to drawText Function
.drawText(100, 280, "GeeksforGeeks!")
// Invoke random Threshold function
// with Channel Type as 'Green' and
// lowxhigh as 100x600
.randomThreshold('Green', '100x600')
// Process and write the image
.write("randomThreshold2.png", function (err) {
if (!err) console.log('done');
});
Output:
Reference: