The 1999 "Quake III Arena" was more of a background for me. But we managed to experience the deadly battles. Although without much interest. No complicated intrigues, dialogues or stories - just shooting. That's how I remembered her decades ago.
The graphics looked decent at the time of release: futuristic levels, well-detailed character models. The game worked smartly, pleased with the effects of shots.
The gameplay is the quintessence of an arena shooter. Movement, precision, and reaction speed are the three pillars of Quake III Arena. Jumping, visual control of the surrounding space - the mechanics are addictive if you like competitive shootouts. However, the lack of a full-fledged campaign and the monotony of the matches made the game a passing game for me - I tried, but it didn't catch on.
Despite the simplicity of the concept, Quake III Arena gave the world one of the fastest shooters of its time. The developers have relied on pure skill. Only you, the arena and a set of deadly weapons, from the classic rocket launcher to futuristic guns that shoot energy bunches - all this is present.
The maps, although diverse in design, were primarily tailored to the frenzied dynamics. Dexterity, competent use of the character's capabilities and a well-thought-out route solved more than the arsenal itself.
As a result, "Quake III Arena" became a cult in the circles of fans of dynamic shootouts, but for me personally it did not turn out to be something special. Having fun running for a couple of matches was cool, but there was no desire to return to this toy again.
6 out of 10.