Matthew Celia·Jul 6, 2021How to Build a VR DIT CartThose of us who have been on professional film productions anytime in the last two decades or so know the utter importance of having a…
Matthew Celia·Jun 10, 2021How Light Sail VR went fully RemoteSince the pandemic began, the team at Light Sail VR has been working from our homes. For the most part, it hasn’t been too challenging. We…
Matthew Celia·Feb 13, 2021Post Production 360 Video with the Blackmagic URSA Mini Pro 12KThis is Part 2 of a two part series that chronicles how I built a workflow with this camera to capture and produce extremely high quality…
Matthew Celia·Feb 13, 2021Capturing 360 Video with the Blackmagic URSA Mini Pro 12KThis is Part 1 of a two part series that chronicles how I built a workflow with this camera to capture and produce extremely high quality…A response icon1A response icon1
Matthew Celia·Apr 18, 20192D to 360 and Back Again: Jacob Collier’s “Make Me Cry”Last December, Light Sail VR shot a music video for the incredibly talented Jacob Collier and the first single of his new album Djesse Vol…
Matthew Celia·Jul 31, 2018VR180 POV: New Tech, Creative Thinking and Problem-SolvingThere has been a lot of talk about VR180 in the last few months and we’ve began dipping our toes into this exciting new medium at Light…A response icon1A response icon1
Matthew Celia·Apr 4, 2018Directing my first VR180 productionWe’ve recently launched a new show called “Now Your Turn” on Geek & Sundry that was filmed using Google’s new VR180 format.A response icon2A response icon2
Matthew Celia·Mar 6, 2018Speak of the Devil VR — PART 3: Post Production Workflow MadnessLast week, in Part 2, I detailed some of the amazing work that went into the production of Speak of the Devil. Production is funny because…
Matthew Celia·Feb 27, 2018Speak of the Devil VR — Part 2: It Takes A VillageLast week in Part 1, I dove into some of our process in designing what we are calling a “mesh narrative”. Pre-production is the foundation…
Matthew Celia·Feb 20, 2018Speak of the Devil VR — Part 1: Designing a “Mesh Narrative”I knew creating this project would be hard. I don’t think, however, I realized how many techniques I’d have to invent and learn in the…A response icon1A response icon1