PinnedInSUPERJUMPbyJean-Baptiste Oger·May 24, 2020The Trial of Nathan DrakeA Lead Game Designer from Ubisoft Paris helps us understand how a character who murders hundreds can still claim hero statusA response icon2A response icon2
Jean-Baptiste Oger·Feb 25, 2022Obnoxious NFTs Enthusiasts Won’t Convince Anyone.“You don’t get it yet”, said the Ubisoft executive once more.
Jean-Baptiste Oger·Jan 9, 2022The Design of AzulWhat Makes A Great Choice in Games?A response icon2A response icon2
Jean-Baptiste Oger·Dec 9, 2021How To Gather Attention & Feedbacks on Your Game PrototypeWhat I Learned Making a Treasure Hunt Roll & Write Game — Chapter #3
Jean-Baptiste Oger·Oct 29, 2021How a Professional Game Designer Iterates on a (Promising?) Concept.The Making of a Treasure Hunt Roll & Write Game — Chapter #2
Jean-Baptiste Oger·Oct 1, 2021How I Designed a Pirate Treasure Hunt Board Game, and Why it Sucked.The Making of a Treasure Hunt Roll & Write Game — Chapter #1
Jean-Baptiste Oger·Oct 1, 2021Ranking 20 Roll & Write GamesOpinions on each Roll & Write in my collection, from worst to best
Jean-Baptiste Oger·Oct 1, 2021Roll & Write is the Best Board Game Genre You’re Not Even Playing YetHere are three reasons they surged in popularity.
InSUPERJUMPbyJean-Baptiste Oger·Apr 23, 2021Conceiving Delightful Experiences: The Force of Elegant Game DesignStudying the designers' choices that makes the board game Disney Villainous deep yet easy-to-grasp
InSUPERJUMPbyJean-Baptiste Oger·Jan 1, 2021Exploring the Sheer Potential of Watch Dogs: LegionThe ‘Play as Anyone’ breakthrough hints at the extraordinary possibilities of open world design