Jane Friedhoff·Jul 10, 2023Games, Play, and Joy: Part 7How can we use game mechanics to point to alternate ways of being in the world?
Jane Friedhoff·Jul 6, 2023Games, Play, and Joy: Part 6How simulations are used to change hearts and minds — sometimes in unintended directions.
Jane Friedhoff·Mar 7, 2021Games, Play, and Joy: Part 5Five simple game design techniques for big experiential impact.
Jane Friedhoff·Mar 2, 2021Games, Play, and Joy: Part 4How do we figure out which rules and mechanics serve our experiential goals?
Jane Friedhoff·Jul 25, 2020Games, Play, and Joy: Part 3How have artists & game designers used games and play to shake off social norms, subvert oppressive structures, and provide catharsis?A response icon1A response icon1
Jane Friedhoff·Jul 23, 2020Games, Play, and Joy: Part 2How do rules — things that by definition constrain us! — provide opportunities for freedom, joy, mastery, creativity, and growth?
Jane Friedhoff·Jul 22, 2020Games, Play, and Joy: Part 1What joyful possibilities do our players want — need — to experience? And how can we design rulesets and contexts to help them get there?A response icon1A response icon1
Jane Friedhoff·Apr 23, 2019Stuff we learned building Drawalong ARExploring YouTube Drawing Tutorials with ARCoreA response icon1A response icon1