InMode 7byPaul Kilduff-Taylor·Dec 14, 2022Founders, Fraud and FallaciesHumans love nothing more than to attribute the success or failure of any venture to a single individual. Minimising team effort to focus on…
InMode 7byPaul Kilduff-Taylor·Nov 20, 2022Moving to Substack!Hello — I am now going to be posting on Substack instead of here. Please do read my first post and subscribe over there if you want to…
InMode 7byPaul Kilduff-Taylor·Jun 16, 2021You should always do thisIt’s still surpising to me that grown adults will spend time on social media debating monolithic absolutes like “should you ever work at…
InMode 7byPaul Kilduff-Taylor·Mar 19, 2019Media Training for HumansAs marketing pundits never tire of telling us, attention is everything. If you manage to attract attention in any form, it’s likely you’ll…
InMode 7byPaul Kilduff-Taylor·Mar 18, 2019Mode ShiftAfter a lot of mutual discussion and thought, my co-founder Ian Hardingham has decided to leave Mode 7 and hang up his game design hat.
InMode 7byPaul Kilduff-Taylor·Aug 23, 2018The 10 Secrets to Indie Game Success (and Why They Do Not Exist)We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or…A response icon5A response icon5
InMode 7byPaul Kilduff-Taylor·Dec 14, 201742 Problems and a Fix Ain’t One: Fixing Tokyo 42’s CameraWhen there’s a problem with your game, there are four questions you need to ask:A response icon3A response icon3
Paul Kilduff-Taylor·Aug 18, 2017Vote Thomley for GamesAid!A while back, Ian and I were given the opportunity to visit Thomley, a charity close to Oxford where Mode 7 is based.
Paul Kilduff-Taylor·Feb 24, 2017Playing With Toys While People are DyingThe work of video game developers distracts the world from problems which desperately need solutions. The culture this feeds is…A response icon40A response icon40