InGenerative AIbyNate Girard·Aug 30, 2024The Promise of Virtual AssistantsImagine a world where your every need is anticipated and met by a digital companion. How close are we to living that science fiction dream…
InGenerative AIbyNate Girard·Aug 24, 2024AI as a Collaborator, not a ReplacerMany artists, writers, musicians and creators have succumbed to the fears that AI is stealing their jobs. On the surface many of these…A response icon15A response icon15
InInborn Experience (UX in AR/VR)byNate Girard·Feb 22, 2022The 3D Pipeline for VR ArtistsIntroduction to the 3D Asset Creation PipelineA response icon2A response icon2
InInborn Experience (UX in AR/VR)byNate Girard·Feb 25, 2021Anything World — Natural Language Generated 3D EnvironmentsThe world of 3D asset creation is evolving more quickly than anyone expected. Open your mind to the possibilities of what an audio-only…A response icon2A response icon2
InInborn Experience (UX in AR/VR)byNate Girard·Feb 19, 2021Run AR — An Augmented Reality Prototype ExplorationAugmented reality (AR) has a plethora of use cases just waiting to be explored. I think we all have some ideas of how this technology will…A response icon1A response icon1
InInborn Experience (UX in AR/VR)byNate Girard·Feb 17, 20213D is Hard and It Shouldn’t BeThere exists a near future where creating content in 3D is so easy everyone can do it. Some of you might be convinced that is today even…A response icon2A response icon2
InBootcampbyNate Girard·Dec 22, 2020Work list UX friction — Polishing the experienceAs users and designers we tend to take for granted a few friction points that we think cannot be changed. Whether deemed too difficult or…
InBootcampbyNate Girard·Dec 22, 2020Work list UX friction — Work assignmentThis is the third article in the “Designing for Humans” series. Links to previous articles can be found at the end of the article.
InBootcampbyNate Girard·Dec 22, 2020Work list UX friction — List managementThis is the second article in the “Designing for Humans” series. To access the other articles, follow the links at the bottom.
InBootcampbyNate Girard·Dec 21, 2020User experience = Emotional experience + Psychological experienceThis is the first part in a series titled “Designing for Humans”. See links below for other articles.