Shiru99·Jan 9, 2024Eye Tracking with ARKit (iOS)- Part IIUtilizing LookAtPoint for Pinpointing User’s Gaze onto the Mobile Screen PlaneA response icon1A response icon1
Shiru99·Jan 8, 2024Eye Tracking with ARKit (iOS)- Part IExploring ARKit, ARFaceAnchor, BlendShapeLocations, and LookAtPointA response icon1A response icon1
Shiru99·Jun 22, 2023AR Persistence with ARKit & RealityKit [in Details]: AR with iOS (Part-VIII)Refer Part VII for intro of AR Persistence & ARWorldMap. We’ll explore functionalities of ARPersistence package here.
Shiru99·Jun 22, 2023AR Persistence with ARKit & RealityKit: AR with iOS (Part-VII)AR persistence is a powerful feature that allows us to save and share augmented reality experiences in iOS applications. By leveraging…
Shiru99·Jun 21, 2023Occlusion, Material with ARKit & RealityKit: AR with iOS (Part-VI)In this article, we will explore how to implement occlusion and material in AR using SwiftUI and RealityKit, two powerful and user-friendly…
Shiru99·Apr 29, 2023AR with iOS — SwiftUI, ARKit & RealityKit (Part-V)Let’s get started with placing a 3D object on a horizontal or vertical plane using ARKit. With ARKit, we can detect the plane and add…
Shiru99·Apr 29, 2023AR with iOS — SwiftUI, ARKit & RealityKit (Part-IV)AR gesturesA response icon1A response icon1
Shiru99·Apr 29, 2023AR with iOS — SwiftUI, ARKit & RealityKit (Part-II)Augmented Reality (AR) is a technology that blends virtual objects and information with the real-world environment, enhancing the user…