PinnedInBootcampbyGavin Chiemsombat·Jun 14, 2021UX myth #1: you are like your usersResearch and testing are your best shot to prevent your project from going over budget.
PinnedInBootcampbyGavin Chiemsombat·Jun 18, 2021UX myth #3: Users don’t know how to scrollHear Hear, put those downward arrow buttons away, let’s talk.
PinnedInBootcampbyGavin Chiemsombat·Jun 21, 2021Figma: 5 simple guides to survive auto-layout and constraintsThe end is nigh, and so are your manually-measuring-a-button-padding habitA response icon1A response icon1
PinnedInUX CollectivebyGavin Chiemsombat·Jun 28, 2021A quick guide for setting up a design system: Figma editionHow we approach the basics of building a comprehensive design system when facing tight deadlinesA response icon2A response icon2
Gavin Chiemsombat·Jul 10, 2023Guide and Best Practice on Using Variables for Design System in FigmaDesign a solid variables naming convention for your design system. Learn best practices, avoid common mistakes, and ensure clarity.A response icon2A response icon2
InBootcampbyGavin Chiemsombat·Oct 31, 2021Create a suitable workflow for design projectsOur learnings from working with multiple designers on a fast-paced project.
InBootcampbyGavin Chiemsombat·Jul 29, 2021Mindset to approach a design-led sales pitchKnow what others expect of you when contributing to a ‘Pitch Presentation’
InBootcampbyGavin Chiemsombat·Jul 22, 2021UX myth #7: People can tell you what they wantHow to deal with misunderstandings in user research.
InBootcampbyGavin Chiemsombat·Jul 20, 2021UX Myth #6: larger texts = better usabilityGet your magnifying glasses ready. We’re going in.
InBootcampbyGavin Chiemsombat·Jul 15, 2021UX myth: Dummy data is enough for wireframesAlthough we as designers can always use those dummy data via some data generator for the wireframes and mockups, having accurate test data…