How My Xbox Controller Almost Kept Me From Playing Zelda
I started The Legend Of Zelda: A Link Between Worlds a couple of weeks ago. It had me hooked from the beginning. I almost stopped playing before the second dungeon, however, for a very embarrassing reason.
Unlike past Zelda games, in Worlds you get right into the action. The first dungeon is less than five minutes into the game, and you gain access to every traditional Zelda item — the boomerang, bow and arrow, hookshot, etc. — not long after that.
To get access to the second dungeon, you have to use the bow and arrow to strike two orbs outside the dungeon door. Simple, right? That’s what I thought. I get to the dungeon, point Link at the target, and fire.
Nothing happens. I press again. Nothing happens.
What gives? I thought. I’m using the bow like he told me to…ah, maybe I need ammo!
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This seemed logical. In previous Zelda games you need arrows for your bow. I went off in search of arrows.
Twenty frustrating, arrow-less minutes later, I returned to the dungeon entrance. I knew firing the bow and arrow was supposed to drain a little purple gauge at the bottom-left of the screen. This was how the game regulated my item/gear usage. Fine. But why did the bow not work even when the gauge was full?
I kept mashing the button, ready to hit Google and search for ‘A Link Between Worlds Bow Bug’ when I noticed something about the buttons on my 3DS: Y was X. More accurately, where the Y button would be on an Xbox controller, the 3DS had the X button. My muscle-memory had shortened ‘Press Y’ to ‘Press the top button from that group of four buttons’.
I was pressing the wrong button the entire time. I pressed Y(which is really X, Nintendo), and sure enough, an arrow flies from Link’s bow.
Glad I didn’t tweet about that “bug”.
Originally posted on my blog Gaming Over 35.







