João Henrique Machado Silva·Sep 1, 2024Crafting a Blockchain in Go and Rust: A Comparative Journey — Blocks and Transactions [Part 2]And making it all deterministic…
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Aug 16, 2024Crafting a Blockchain in Go and Rust: A Comparative Journey — Private keys, Public Keys and…Setting up the base
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Aug 8, 2024Crafting a Blockchain in Go and Rust: A Comparative Journey — Introduction and Overview [Part 0]No you did not misread the title and also no the title is not a clickbait title to get you to click. This is just one of those ideas that…
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Apr 12, 2023Mastering Smart Pointers in C++unique_ptr, shared_ptr, and weak_ptrA response icon3A response icon3
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Mar 30, 2023Access Modifiers in C# for Unity Game DevelopmentWhat are they and how to use it?A response icon1A response icon1
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Mar 26, 2023Rust on Kubernetes: A Beginner’s Guide to Developing and Deploying Rust ApplicationsRust is a powerful and safe systems programming language that has been gaining popularity among developers due to its emphasis on safety…A response icon1A response icon1
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Mar 23, 2023Switching From C++ to RustA Practical ApproachA response icon2A response icon2
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Mar 20, 2023Godot for Unity DevelopersKey concepts explained!
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Mar 18, 2023Godot Engine 4.0 vs Unity: A Comprehensive Comparison of Game EnginesWhat is the best game engine for you?A response icon1A response icon1
InThe Polyglot ProgrammerbyJoão Henrique Machado Silva·Nov 25, 2022C++ or Blueprints: pros and cons, when to use one or the other?Ever since my first contact with Unreal Engine I have been asked this question: When do you use C++ or Blueprints? Which one is better…A response icon2A response icon2