InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Apr 25, 2023Gaze for contextual interactionsI have always been fascinated by the idea of using gaze to improve human-computer interactions.A response icon2A response icon2
InBootcampbyVolodymyr Kurbatov·Nov 10, 2022How I used Midjourney AI to design my Ducati ScramblerI plan to work on my Ducati Scrambler this winter to avoid screens. But before, I decided to play with AI to help me imagine what I wanted…
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Oct 8, 2022Exploring Spectacles as XR PrototyperHow I approached Spectacles 2021, came up with ideas, and built prototypes.
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Nov 2, 2021Etiquette wearing smart glasses9 etiquette rules for wearing smart AR glasses before it’s too late…
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Nov 1, 2021Case study: Port 6. Importance of accurate touch detectionCurrent visual detection of hand pose and pinch is very limiting. Even such a minor improvement as accurate pinch helps a lot…
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Apr 10, 2021Getting into XR as designerI write what skills might be useful for you in pursuing an XR career.A response icon8A response icon8
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Mar 8, 2021Review of the book Brave NUI WorldMy short review of the book Brave NUI World by Daniel Wigdor and Dennis Wixon.A response icon1A response icon1
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Jan 27, 2021From Prototype to VR AppToday I want to tell you a story of how I decided on, developed and released my first VR experience.A response icon2A response icon2
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Dec 16, 2020Why architects are the best XR designersArchitects have many not obvious, but quite useful skills for XR design.
InInborn Experience (UX in AR/VR)byVolodymyr Kurbatov·Oct 21, 2020Immersive Design in Real LifeHere are my takeaways on how working on concepts differs from real products…