CD3 tutorial - part 3
CD3 tutorial - part 3
In this tutorial we are going to further expand the small village that we created in part 1.
We are going to add a bridge, granary and more houses.
Some important functions we are going to use are listed here and can be looked up if
necessary:
= Zoom in or out
• Make sure you have turned off the effects as it might make editing our village slow!
To turn off effects, click on the “Sheets and effects button.” and make sure “Activate
Sheet Effects” isn’t checked. Now click OK.
• Right now we have village that is divided by a river. We are going to bridge that river,
so that villagers from both sides can shake hands.
• For this bridge we are going to create a new drawing tool.
• Click the “All city drawing tools” button.
• Click Advanced
• Scroll down to “Road, dirt”, select it. This time, don’t click on Ok, but click on New
(by first selecting “Road, dirt” we are copying all its settings for our new tool)
• We are going to create a new bridge tool for ourselves. First you’ll have to enter the
name of your bridge tool. Name it something like “Bridges”
• Click Properties
• Set the “Width” to “Use current width” (this way we can use a variabele width for
the bridge)
• As you might remember we copied a dirt road tool and we want a stone bridge. So
we are going to change the texture that is used to fill our bridge. The fill style is
currently “CD3A_Dirt1”. Lets change it to “CD3A_Stone1”. That is a nice, grey
stone texture.
• City Designer 3 has dozens of standard fill styles and you can experiment with
them in this way.
• The last thing we need to do is put the bridge in a different SHEET as effects are
added to sheets and we need to add some effects to make it look like a bridge.
Change the “Sheet” to “Bridges”.
• Click OK.
• After clicking OK again we are asked if we want to save the settings. Choose YES
• We have now created a bridge tool that we can use to create a road with a variable
width.
• We are going to use this tool to create a bridge with a width of 5 (the same width as
our main road).
• Click the “All city drawing tools” button.
• Click Advanced
• Scroll down to “Bridges”, select it and click OK.
• Near the top of the interface you’ll see this button:
• Let’s move the BRIDGES sheet to just above the ROADS sheet. To be able to edit this
screen we need to check “Activate Sheet Effects”.
• Now, select the BRIDGES sheet by left clicking on its name.
• Keep clicking the Move Up button until the BRIDGES sheet is just above the ROAD
sheet.
• The sheet now has a good place in the order. If we would have placed the BRIDGES
sheet above the ROADS sheet it would mean any roads would be drawn on top of our
bridge. We have placed BRIDGES below ROADS, meaning the bridge we be drawn
on top of our road.
• Now we are going to add some effects to the bridge. Make sure you still have
BRIDGES selected and click on Add
• Select “Bevel”. This will add a bevel effect to our bridge (make it look like a button
with some darker and lighter edges).
• Make sure you still have BRIDGES selected and click on Add
• This time select “Blur”.
• Change the “Blur radius” to “0.5”. That way only a small part of the bridge is blurred
and not the entire area.
• Click OK
• If you click OK again the effects will be turned on.
• As you can see the bridge now has some lighter and darker sides, making it stand out
of the terrain and giving it depth (the bevel).
• Don’t forget to turn off your effects now as we are going to continue editing our
village.
Expanding the village and creating a granary...
• We will now expand our village a bit by using the knowledge from tutorial 1 and 2. I
will add another road, some houses and some trees. My map now looks like this:
• Now draw your granary near the river (where there’s water to quickly put out fires!).
• Lets add some dirt underground to the granary to suggest lots of activity there (people
walking around).
• Click the “All city drawing tools” button.
• Click Advanced
• Scroll down to “Square, dirt”, select it and click OK
• With this tool we can create a small square. By left clicking in several spots you can
define it’s shape.
• You might have to click the redraw button the make your granary appear above your
dirt square.
• City Designer 3 comes with hundreds of different symbols you can use in your map. I
am going to add a little extra to the inn (big building) we have created.
• Click on the “Open symbol catalog” button, an explorer window will open.
• Go to the directory where you have installed Campaign Cartographer 3 and goto
Symbols\Cities\CD3\Bitmap B
• Open the file CD3B_Default.FSC
• Under the button “Open symbol catalog” you’ll see new symbols appearing. Scroll all
the way down to this Market symbol:
• There are actually more symbols in there, just click on the little plus icon (above the r
icon in above image).
• You will now see more market stands:
• Turn on the effects and the village should look like this: