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Java chapter_1 and 2

Java is a high-level, object-oriented programming language designed for cross-platform compatibility, allowing code to be written once and run anywhere. It is widely used for mobile, desktop, and web applications, and is known for its ease of learning, security, and strong community support. The document also covers Java's data types, variables, control structures, and exception handling.

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0% found this document useful (0 votes)
15 views

Java chapter_1 and 2

Java is a high-level, object-oriented programming language designed for cross-platform compatibility, allowing code to be written once and run anywhere. It is widely used for mobile, desktop, and web applications, and is known for its ease of learning, security, and strong community support. The document also covers Java's data types, variables, control structures, and exception handling.

Uploaded by

mamomohi13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 72

Chapter 1

Overview of Java
Programming

1
Java Programming Language
Java is a high level, class-based, OO PL that is designed to have as few
implementation dependencies as possible.
It is a general purpose programming language intended to
let programmers write once, run anywhere.
Compiled Java code can run on all platforms that support Java without
the need to recompile.
Java was designed by James Gosling at Sun Microsoft Systems
It was released in May 1995 as a core component of Sun's Java
Platform.
• It is owned by Oracle, and more than 3 billion devices run Java.

2
Java Programming Language Cont’d…
It is used for:
• Mobile applications (specially Android apps)
• Desktop applications
• Web applications
• Web servers and application servers
• Games
• Database connection

3
Why Use Java?
Java works on different platforms (Windows, Mac, Linux, Raspberry Pi,
etc.)
It is one of the most popular programming languages in the world
It has a large demand in the current job market
It is easy to learn and simple to use
It is open-source and free
It is secure, fast and powerful
It has huge community support (tens of millions of developers)
Java is an object oriented language which gives a clear structure to
programs and allows code to be reused, lowering development costs
As Java is close to C++ and C#, it makes it easy for programmers to
switch to Java or vice versa
4
Java Programming Language Cont’d…
Form:Main.java
public class Main {
public static void main(String[] args) {
System.out.println("Hello World");
}
}

5
Java Programming Language Cont’d…
1. Public
It is an Access modifier, which specifies from where and who can
access the method. Making the main() method public makes it globally
available. It is made public so that JVM can invoke it from outside the
class as it is not present in the current class.
If the main method is not public, it’s access is restricted
2. Static
It is a keyword that is when associated with a method, making it
a class-related method. The main() method is static so that JVM can
invoke it without instantiating the class. This also saves the
unnecessary wastage of memory which would have been used by the
object declared only for calling the main() method by the JVM.
6
Java Programming Language Cont’d…
3. Void
It is a keyword and is used to specify that a method doesn’t return anything. As
the main() method doesn’t return anything, its return type is void. As soon as
the main() method terminates, the Java program terminates too. Hence, it doesn’t make
any sense to return from the main() method as JVM can’t do anything with its return
value of it.
4. main
It is the name of the Java main method. It is the identifier that the JVM looks for as
the starting point of the Java program. It’s not a keyword.
5. String[] args
It stores Java command-line arguments and is an array of type java.lang.String class.
Here, the name of the String array is args but it is not fixed and the user can use any
name in place of it.

7
Data Types
Primitive Data Types
 Primitive data types are the most basic data types available in a programming language. They are
predefined and supported by the language itself. These data types represent single values and are
not composed of other data types.
Primitive Data Types
 Non-primitive data types, also known as reference types, are more complex data types that are
derived from primitive data types. They can store multiple values and are created by the
programmer.

 Java defines eight primitive types of data: byte, short, int, long, char, float, double, and
boolean.
 These can be put in four groups:
 Integers: this group includes byte, short, int, and long, which are for whole-valued signed numbers.
 Floating-point numbers: this group includes float and double, which represent numbers with fractional
precision.
 Characters: this group includes char, which represents symbols in a character set, like letters and numbers.
 Boolean: this group includes boolean, which is a special type for representing true/false values.
8
 Primitive data types - includes byte, short, int, long, float, double, boolean and char
 Non-primitive data types - such as String , Arrays and Classes

9
Integers

Java defines four integer types: byte, short, int, and long.
byte b, c;
short s;
short t;
int lightspeed;
long days;

10
Floating-Point Types
Floating-point numbers, also known as real numbers, are used when evaluating
expressions that require fractional precision.
• float hightemp, lowtemp;
• double pi, r, a;
The type float specifies a single-precision value that uses 32 bits of storage.
Double precision, as denoted by the double keyword, uses 64 bits to store a
value.
When you need to maintain accuracy over many iterative calculations, or are
manipulating large-valued numbers, double is the best choice.

11
Characters
In Java, the data type used to store characters
is char.
In C/C++, char is 8 bits wide.
Java uses Unicode to represent characters.
Unicode defines a fully international
character set that can represent all of the
characters found in all human languages.
It is a unification of dozens of character sets,
such as Latin, Greek, Arabic, Cyrillic,
Hebrew, Katakana, Hangul, and many more.
For this purpose, it requires 16 bits.
The range of a char is 0 to 65,536.
char unicodeChar = '\u0041'; // Unicode for 'A'

12
Booleans
Java has a primitive
type, called boolean, for
logical values.
It can have only one of
two possible values,
true or false.
This is the type returned
by all relational
operators.

13
Variables
• The variable is the basic unit of storage in a Java program.
• A variable is defined by the combination of an identifier, a type, and
an optional initializer.
• In addition, all variables have a scope, which defines their visibility,
and a lifetime.
• Declaring a Variable
• type identifier [ = value][, identifier [= value] ...] ;
• The identifier is the name of the variable.

14
The Scope and Lifetime of Variables
 Java allows variables to be declared within any
block.
 A block is begun with an opening curly brace
{ and ended by a closing curly brace }.
 A block defines a scope.
 A scope determines what objects are visible to
other parts of your program.
 It also determines the lifetime of those objects.
 Scopes can be nested.
 Variables are created when their scope is entered,
and destroyed when their scope is left.
 The lifetime of a variable is confined to its scope.
 Local Variables: Limited to the method/block.
 Instance Variables: Tied to an instance of the
class.
 Class Variables: Shared across all instances of the
class.
 Block Variables: Limited to the block of code. 15
Type Conversion and Casting
 Java’s Automatic Conversions
 When one type of data is assigned to another type of variable, an automatic type conversion will take
place if the following two conditions are met:
• The two types are compatible.
• The destination type is larger than the source type.
 When these two conditions are met, a widening conversion takes place.
 There are no automatic conversions from the numeric types to char or boolean.
public class Main {
public static void main(String[] args) {
int myInt = 9;
double myDouble = myInt; // Automatic casting: int to double

System.out.println(myInt);
System.out.println(myDouble);}}

16
Casting Incompatible
Types
To create a conversion
between two
incompatible types, you
must use a cast.
A cast is simply an
explicit type conversion.
It has this general form:
 (target-type)
value

17
Arrays
An array is a group of like-typed variables that are referred to by a
common name.
Arrays of any type can be created and may have one or more
dimensions.
A specific element in an array is accessed by its index.
One-Dimensional Arrays
A one-dimensional array is, essentially, a list of like-typed variables.
 type var-name[ ];
The general form of new as it applies to one-dimensional arrays
appears as follows:
 array-var = new type[size];
18
• Array Initialization

19
Multidimensional Arrays
• In Java, multidimensional arrays are actually arrays of arrays.
int twoD[][] = new int[4][5];

20
Alternative Array Declaration Syntax
• There is a second form that may be used to declare an array:
type[ ] var-name;
• For example, the following two declarations are equivalent:
int al[] = new int[3];
int[] a2 = new int[3];
• The following declarations are also equivalent:
char twod1[][] = new char[3][4];
char[][] twod2 = new char[3][4];
• This alternative declaration form offers convenience when declaring several
arrays at the same time.
int[] nums, nums2, nums3; // create three arrays.
This is similar to
int nums[], nums2[], nums3[]; // create three arrays
21
Decision and Repetition statement
• Repetition statements allow us to execute a statement multiple times
• Often they are referred to as loops
• Like conditional statements, they are controlled by boolean
expressions
• Java has three kinds of repetition statements:
• the while loop
• the do loop
• the for loop
• The programmer should choose the right kind of loop for the situation
22
The while Statement
• The while statement has the following syntax:
while ( condition )
statement;

If the condition is true, the statement is executed.


Then the condition is evaluated again.

The statement is executed repeatedly until


the condition becomes false.

23
Logic of a while Loop

condition
evaluated

true false

statement

24
The while Statement
int count = 1;
while (count <= 5){
System.out.println (count); count++;
}

• If the condition of a while loop is false initially, the statement is never


executed
• Therefore, the body of a while loop will execute zero or more times

25
Infinite Loops
• The body of a while loop eventually must make the condition false
• If not, it is an infinite loop, which will execute until the user interrupts
the program
• This is a common logical error
• You should always double check to ensure that your loops will
terminate normally

26
Cont’d…
int count = 1;
while (count <= 25){
System.out.println (count);
count = count - 1;
}
• This loop will continue executing until interrupted or until an
underflow error occurs

27
Nested Loops
• Similar to nested if statements, loops can be nested as well
• That is, the body of a loop can contain another loop
• For each iteration of the outer loop, the inner loop iterates completely
• How many times will the string "Here" be printed?
count1 = 1;
while (count1 <= 10){
count2 = 1;
while (count2 <= 20) {
System.out.println ("Here"); count2++;
} count1++;
} 10 * 20 = 200
28
The do-while Statement
A do-while statement (also called a do loop) has the following syntax:
do{
statement;
}
while ( condition )
 The statement is executed once initially, and then the condition is
evaluated
 The statement is executed repeatedly until the condition becomes
false
29
Logic of a do Loop

statement

true

condition
evaluated

false

• A do loop is similar to a while loop, except that the condition is evaluated after the body of the
loop is executed
• Therefore the body of a do loop will execute at least once 30
Comparing while and do
while loop do loop

statement
condition
evaluated
true

true false condition


evaluated
statement
false

31
The for Statement
• The for statement has the following syntax:

The initialization The statement is


Reserved
is executed once executed until the
word
before the loop begins
condition becomes false

for ( initialization ; condition ; increment )


statement;

The increment portion is executed at the end of each iteration


The condition-statement-increment cycle is executed repeatedly

32
Cont’d…
• A for loop is functionally equivalent to the following while loop
structure:
initialization;
while ( condition )
{
statement;
increment;
}

33
Logic of a for loop
initialization

condition
evaluated

true false

statement

increment

 Like a while loop, the condition of a for statement is tested prior to executing the loop body
 Therefore, the body of a for loop will execute zero or more times 34
Cont’d…
• Each expression in the header of a for loop is optional

• If the initialization is left out, no initialization is performed


• If the condition is left out, it is always considered to be true, and therefore
creates an infinite loop
• If the increment is left out, no increment operation is performed

35
Choosing a Loop Structure
• When you can’t determine how many times you want to execute the
loop body, use a while statement or a do statement
• If it might be zero or more times, use a while statement
• If it will be at least once, use a do statement

• If you can determine how many times you want to execute the loop
body, use a for statement

36
. Exception Handling
 When a program runs into a runtime error, the program terminates abnormally. How can you
handle the runtime error so that the program can continue to run or terminate gracefully? This is
the subject we will introduce in this topic.

 What is an Exception?
• An exception is an event that occurs during the execution of a program which interrupts the
normal flow of instructions.
• It is an unwanted or unexpected event that occurs during the execution of a program (i.e.,
at runtime) and disrupts the normal flow of the program’s instructions.
• It occurs when something unexpected things happen, like accessing an invalid index, dividing by
zero, or trying to open a file that does not exist.
 Examples:
• Divide a number by 0
• Access an out-of-bounds array element
• Null Pointer reference
• Cannot convert a string to an integer
• .... and lots more. 37
How Java Handles Exception?
 Exception in Java is an error condition that occurs when something wrong happens during
the program execution.
 When an error occurs within a Java method, the method creates an Exception object and hands
it off to the runtime system.
 The runtime system is then responsible for finding some code to handle the error.
 In Java terminology, creating an exception object and handing it to the runtime system is
called throwing an exception.
 After a method throws an exception, the runtime system will find someone to handle the
exception.
• Exception handling in Java allows developers to manage runtime errors effectively by using
mechanisms like try-catch block, finally block, throwing Exceptions, Custom Exception
handling, etc.

38
Example
import java.io.*;
class CS {
public static void main(String[] args)
{
int a = 5;
int b = 0;
int c = a / b;
System.out.println(“Result is : " + c); }}

39
How Java Handles Exception?
The runtime system searches backwards void p() {
try {
through the call stack to find a method that f();
contains an appropriate exception handler }
catch (Exception e) {
(see example at the right). // something to do 3
The exception handler chosen is said to .....
}
catch the exception. }
If no exception handler is found, the Java void f() {
program terminates . g();
} 2

void g() {
h();
}
1
void h() {
// error occurs
throw new
Exception(); 40
......
Throwing an Exception
When an error occurs within a Java method, the method
calls the throw statement to Indicates an exception has
occurred.
if (total < 0)
throw new Exception("Negative Total");

Handle Exception
 Some exceptions must be handled.
 Exception can be handled in a method in two ways:
 1. Use a try-catch block to handle the exception
 2. Rethrow the exception

41
try Blocks
• The try block structure

try {
statements that may throw an exception
}
catch ( ExceptionType1 exceptionReference1 ) {
statements to process an exception
}
catch ( ExceptionType2 exceptionReference2 ) {
statements to process an exception
} Optional
......
finally {
statements always executed
}

• A try followed by one or more of catch blocks


• finally block is optional
42
 public class Main {
public static void main(String[ ] args) {
int[] myNumbers = {1, 2, 3};
System.out.println(myNumbers[10]); // error! }}
 public class Main {
public static void main(String[ ] args) {
try {
int[] myNumbers = {1, 2, 3};
System.out.println(myNumbers[10]);
} catch (Exception e) {
System.out.println(“Index Out of Bounds Exception "); } }}
43
Example 1
public class CatchException1 {
public static void main( String args[] ) {
int num1, num2;
try {
num1 = Integer.parseInt(args[0]);
num2 = Integer.parseInt(args[1]);
System.out.println("The sum is " + (num1+num2));
}
catch (ArrayIndexOutOfBoundsException e) {
System.out.println("Invalid Number of arguments!");
System.out.println(
"Usage : java AddTwoIntegers <num1> <num2>");
}
catch (NumberFormatException e) {
System.out.println("Please enter integers!");
System.out.println(
"Usage : java AddTwoIntegers <num1> <num2>");
}
finally {
System.out.println("Thank you for using this program.");
}
}
}

>java CatchException1
Invalid Number of arguments!
Usage : java AddTwoIntegers <num1>
<num2> 44
Example 1
>java CatchException1 A B

Please enter integers!


Usage : java AddTwoIntegers <num1> <num2>
Thank you for using this program.
>java CatchException1 12 34
The sum is 46
Thank you for using this program.

Example 2
• Single catch can handle multiple exceptions
• The catch statement in the next example catches exception
objects of Exception and all its subclasses.
Exception

ArrayIndexOutOfBoundsException NumberFormatException
45
Example 2
public class CatchException2 {
public static void main( String args[] ) { Message stored in the
int num1, num2; Exception object e
try {
num1 = Integer.parseInt(args[0]);
num2 = Integer.parseInt(args[1]);
System.out.println("The sum is " + (num1+num2));
}
catch (Exception e) {
System.out.println("The error : " + e.toString());
System.out.println(
"Usage : java AddTwoIntegers <num1> <num2>");
}
}
}

>java CatchException2
The error : java.lang.ArrayIndexOutOfBoundsException:
0
Usage : java AddTwoIntegers <num1> <num2>
>java CatchException2 A B
The error : java.lang.NumberFormatException: For input
string: "A"
Usage : java AddTwoIntegers <num1> <num2> 46
Throwing an Exception
The throw statement is executed to indicate that an exception
has occurred. This is called throwing an exception.
Example
class ComplexNum {
private double real;
private double imag;

public ComplexNum (double r, double i) {


real = r;
imag = i;
}

public ComplexNum divide(double d) throws Exception


{
if (d == 0.0)
throw new Exception(
"Attempted divide by zero in
ComplexNum.divide");

return new ComplexNum(real/d, imag/d);


}
} 47
Why using Exceptions?
Standardized error handling policy.
Separate error handling from the logic flow (no if-else
statement).
Force the programmer to handle the error.
Can be used in Constructor.
Checked Exceptions vs. Unchecked Exceptions
 RuntimeException, Error and their subclasses are known
as unchecked exceptions.
 All other exceptions are known as checked exceptions,
meaning that the compiler forces the programmer to check
and deal with the exceptions. 48
Unchecked Exceptions
 In most cases, unchecked exceptions reflect programming logic errors
that are not recoverable.
 For example, a NullPointerException is thrown if you access an object
through a reference variable before an object is assigned to it; an
IndexOutOfBoundsException is thrown if you access an element in an
array outside the bounds of the array.
 These are the logic errors that should be corrected in the program.
Unchecked exceptions can occur anywhere in the program.
 To avoid cumbersome overuse of try-catch blocks, Java does not
mandate you to write code to catch unchecked exceptions.

49
Unchecked Exceptions
ClassNotFoundException

ArithmeticException
IOException

Exception NullPointerException
RuntimeException
IndexOutOfBoundsException
Many more classes
Object Throwable IllegalArgumentException

Many more classes


LinkageError

Error VirtualMachineError
Unchecked
Many more classes
exception.

50
Chapter 2: Java Applets
Introduction
Java applets are one of three kinds of Java programs:
• An application is a standalone program that can be invoked from the command
line.
• An applet is a program that runs in the context of a browser session(local).
• A servlet is a program that is invoked on a server program, and it runs in the
context of a web server process.
The big difference between both is:
 Applications contain enough code to work on their own.
 Applets need a controlling program to tell the applet when to do what.
An applet has no means of starting execution because it does not have a
main() method.
51
Introduction…

 Java has become very popular because of its natural applicability to programming
network software for the WWW.
 Java is best known as a language for programming applets.
 An applet is a “mini-application” that runs within the context of a larger application, such
as a network browser.
 It is a small Java program that is embedded and ran in some other Java interpreter
program such as:
⚫ a Java technology enabled browser (IE)

⚫ Sun’s applet viewer program called applet viewer that which is a standalone program that
java Applet Support.
52
Introduction…
 Java Applets are programs designed to run Web applications
inside a web browser.
 Instead of having a “main” method they have a

• class derived from “Applet” whose “init” method is called when


the applet is loaded.
 The applet class provides capabilities for loading images, sounds and
animations from the internet.
 An applet is a Panel that allows interaction with a Java
program( higher order class).

53
Introduction…
 Applets loaded from the internet are run inside a
“sandbox” which restricts for security reasons what they
can do:-
• No Access to local/client’s file system
• Can only open network connections with the site they came
from.
 The WWW, which uses a client server framework, is a
virtual network built on top of the Internet.
• The client is called a browser, which requests data from
servers.
• The server is called a Web server.
• A Web server responds to requests by sending HTML
documents back to the browser which are then displayed for
the user. 54
Introduction…
 The focus of an applet is the WWW, although several other
tools (such as appletviewer) can also run Java applets. Applets are
normally embedded within HTML documents.
 An applet runs in a context that provides windowing
support, multi media support (graphics, sound, etc.) ,network
support and security support.
 An applet is a small program that is intended not to be run on its
own, but rather to be embedded inside another application.
55
Applet Execution
 An applet program is a written as a inheritance of the java.Applet class
 There is no main() method in an Applet, rather have init() method.
 Almost every applet you ever write will have an init() method,which is
invoked by the Browser when the applet starts.
 Called each time the page is loaded and restarted.
 An applet uses AWT for graphics ( draw, paint ,..etc )
 An applet can react to major events in the following ways:
• It can initialize itself.
• It can start running.
• It can stop running.
• It can perform a final cleanup, in preparation for being unloaded.

57
Life Cycle of an Applet
 init: This method is intended for whatever initialization is needed for an applet.
 start: This method is automatically called after init method. It is also called
whenever user returns to the page containing the applet after visiting other pages.
 stop: This method is automatically called whenever the user moves away from the
page containing applets.This method can be used to stop an animation.
 destroy:This method is only called when the browser shuts down normally, Cleans
up whatever resources are being held.

58
Life Cycle of an Applet…
 Browser visits page containing an applet -init() and start()
• browser calls init on that applet, once and browser calls start on that
applet
 Browser goes away from that page- stop()
• browser calls stop on that applet
 Browser comes back to that page- start()
• browser calls start again on that applet
 Browser shuts down-destroy()
• browser calls destroy on the applet, once

59
Basic Applet methods
public void init ()
public void start () init()
public void stop ()
start(
public void destroy ()
)
public void paint
do some work
(Graphics)
Also:
stop(
public void repaint()
)
public void update (Graphics) public destroy
void showStatus(String) public String
()
getParameter(String
 The applet is running and rendered on the web page.

 Every Applet needs to implement one or more of the init(), the start(
) and the paint( ) methods.
 At the end of the execution, the stop( ) method is invoked, followed by

the destroy( ) method to deallocate the applet’s resources.

61
Lifecycle Applet-Example
import java.applet.Applet;
import java.awt.Graphics;

public class LifecycleApplet extends Applet


{
public LifecycleApplet()
{ System.out.println("Constructor running...");
} public void init()
{ System.out.println("This is init.");
} public void start()
{ System.out.println("Applet
started.");
}
public void paint(Graphics theGraphics)
{
theGraphics.drawString("Hello, World!", 0,
50); System.out.println("Applet just
painted.");
}
public void stop()
{ System.out.println("Applet
1
3
} { System.out.println("Applet
destroyed."); } stopped.");
} public void destroy()
Applet Vs. Application
Steps to write Applet
 You write an applet by extending the class Applet from Panel
 Applet is just a class like any other; you can even use it in applications if
you want
 When you write an applet, you are only writing part of a program
 The browser supplies the main method
 Write the .java file using any IDE or Text Editor (classname.java)
 Write the .class file Using Text Editor as HTML format
(classname.html)
 Compile and Execute using Command line
• Javac classname.java
• Appletviewer classname.html

64
Sample program
import java.awt.Graphics;
import java.applet.*;

public class WelcomeToApplet extends Applet {


public void init() {
setBackground(Color.black);
setForeground(Color.green);
}
public void paint(Graphics g){
g.drawString("Welcome to applet programming.", 100, 100);
}
}

65
import java.awt.*; / / to draw graphics objects
import java.applet. Applet;// to implement java class public class MyApplet extends Applet {
MyApplet.java
public void paint( Graphics g ) {
Or public void paint ( java.awt.Graphics g )
g.drawString( “Java Applet Program Test!", 30, 30 );
}
}
Why we need applet?
 The language java is very convenient for :
• Programming involving graphics objects
• Interactive applications
• Network programming

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Event Handling
 What is an Event?
 Change in the state of an object is known as event
 Events are generated as result of user interaction with the graphical user interface
components.
 For example, clicking on a button, moving the mouse, entering a character through
keyboard, selecting an item from list, scrolling the page are the activities that causes
an event to happen.
Types of Events:
 The events can be broadly classified into two categories:
 Foreground Events - Those events which require the direct interaction of user.
• They are generated as consequences of a person interacting with the graphical
components in Graphical User Interface.
• For example, clicking on a button, moving the mouse, entering a character through
keyboard,selecting an item from list, scrolling the page etc.
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Event Handling…
Background Events - Those events that require the interaction of end
user are known as background events. Operating system interrupts,
hardware or software failure, timer expires, an operation completion are the
example of background events.
 What is Event Handling?
• Event Handling is the mechanism that controls the event and decides
what should happen if an event occurs. This mechanism have the code
which is known as event handler that is executed when an event occurs.
• Java Uses the Delegation Event Model to handle the events.
• This model defines the standard mechanism to generate and handle the
events.

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Event Handling…
•The Delegation Event Model has the following key participants namely:
⚫ Source - The source is an object on which event occurs. Source is
responsible for providing information of the occurred event to it's
handler. Java provide as with classes for source object.
⚫ Listener - It is also known as event handler.Listener is responsible
for generating response to an event. From java implementation point of
view the listener is also an object. Listener waits until it receives an
event. Once the event is received , the listener process the event an
then returns.

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Sample Program
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.util.Locale;
public class Eventap extends Applet implements ActionListener{
Button b;
TextField tf;
Checkbox c1;
public void init(){
tf=new TextField();
tf.setBounds(30,40,150,20);
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b=new Button("Click");
b.setBounds(80,150,60,50);
add(b);
add(tf);
add(c1);
b.addActionListener(this);
setLayout(null);
}
public void actionPerformed(ActionEvent e){
tf.setText("Welcome Applet programming"); }}
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Thank you!

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