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-/*
-Open Asset Import Library (ASSIMP)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2010, ASSIMP Development Team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Definition of the base class for all importer worker classes. */
-#ifndef INCLUDED_AI_BASEIMPORTER_H
-#define INCLUDED_AI_BASEIMPORTER_H
-
-#include "Exceptional.h"
-
-#include <string>
-#include <map>
-#include <vector>
-#include "./../include/aiTypes.h"
-
-struct aiScene;
-
-namespace Assimp {
-
-class IOSystem;
-class Importer;
-class BaseImporter;
-class BaseProcess;
-class SharedPostProcessInfo;
-class IOStream;
-
-// utility to do char4 to uint32 in a portable manner
-#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
- (string[1] << 16) + (string[2] << 8) + string[3]))
-
-// ---------------------------------------------------------------------------
-template <typename T>
-struct ScopeGuard
-{
- ScopeGuard(T* obj) : obj(obj), mdismiss() {}
- ~ScopeGuard () throw() {
- if (!mdismiss) {
- delete obj;
- }
- obj = NULL;
- }
-
- T* dismiss() {
- mdismiss=true;
- return obj;
- }
-
- operator T*() {
- return obj;
- }
-
- T* operator -> () {
- return obj;
- }
-
-private:
- T* obj;
- bool mdismiss;
-};
-
-//! @cond never
-// ---------------------------------------------------------------------------
-/** @brief Internal PIMPL implementation for Assimp::Importer
- *
- * Using this idiom here allows us to drop the dependency from
- * std::vector and std::map in the public headers. Furthermore we are dropping
- * any STL interface problems caused by mismatching STL settings. All
- * size calculation are now done by us, not the app heap. */
-class ASSIMP_API ImporterPimpl
-{
-public:
-
- // Data type to store the key hash
- typedef unsigned int KeyType;
-
- // typedefs for our three configuration maps.
- // We don't need more, so there is no need for a generic solution
- typedef std::map<KeyType, int> IntPropertyMap;
- typedef std::map<KeyType, float> FloatPropertyMap;
- typedef std::map<KeyType, std::string> StringPropertyMap;
-
-public:
-
- /** IO handler to use for all file accesses. */
- IOSystem* mIOHandler;
- bool mIsDefaultHandler;
-
- /** Progress handler for feedback. */
- ProgressHandler* mProgressHandler;
- bool mIsDefaultProgressHandler;
-
- /** Format-specific importer worker objects - one for each format we can read.*/
- std::vector<BaseImporter*> mImporter;
-
- /** Post processing steps we can apply at the imported data. */
- std::vector<BaseProcess*> mPostProcessingSteps;
-
- /** The imported data, if ReadFile() was successful, NULL otherwise. */
- aiScene* mScene;
-
- /** The error description, if there was one. */
- std::string mErrorString;
-
- /** List of integer properties */
- IntPropertyMap mIntProperties;
-
- /** List of floating-point properties */
- FloatPropertyMap mFloatProperties;
-
- /** List of string properties */
- StringPropertyMap mStringProperties;
-
- /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
- * to be executed before and after every single postprocess step */
- bool bExtraVerbose;
-
- /** Used by post-process steps to share data */
- SharedPostProcessInfo* mPPShared;
-};
-//! @endcond
-
-// ---------------------------------------------------------------------------
-/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
- * for all importer worker classes.
- *
- * The interface defines two functions: CanRead() is used to check if the
- * importer can handle the format of the given file. If an implementation of
- * this function returns true, the importer then calls ReadFile() which
- * imports the given file. ReadFile is not overridable, it just calls
- * InternReadFile() and catches any ImportErrorException that might occur.
- */
-class ASSIMP_API BaseImporter
-{
- friend class Importer;
-
-protected:
-
- /** Constructor to be privately used by #Importer */
- BaseImporter();
-
- /** Destructor, private as well */
- virtual ~BaseImporter();
-
-public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- *
- * The implementation should be as quick as possible. A check for
- * the file extension is enough. If no suitable loader is found with
- * this strategy, CanRead() is called again, the 'checkSig' parameter
- * set to true this time. Now the implementation is expected to
- * perform a full check of the file structure, possibly searching the
- * first bytes of the file for magic identifiers or keywords.
- *
- * @param pFile Path and file name of the file to be examined.
- * @param pIOHandler The IO handler to use for accessing any file.
- * @param checkSig Set to true if this method is called a second time.
- * This time, the implementation may take more time to examine the
- * contents of the file to be loaded for magic bytes, keywords, etc
- * to be able to load files with unknown/not existent file extensions.
- * @return true if the class can read this file, false if not.
- */
- virtual bool CanRead(
- const std::string& pFile,
- IOSystem* pIOHandler,
- bool checkSig
- ) const = 0;
-
- // -------------------------------------------------------------------
- /** Imports the given file and returns the imported data.
- * If the import succeeds, ownership of the data is transferred to
- * the caller. If the import fails, NULL is returned. The function
- * takes care that any partially constructed data is destroyed
- * beforehand.
- *
- * @param pImp #Importer object hosting this loader.
- * @param pFile Path of the file to be imported.
- * @param pIOHandler IO-Handler used to open this and possible other files.
- * @return The imported data or NULL if failed. If it failed a
- * human-readable error description can be retrieved by calling
- * GetErrorText()
- *
- * @note This function is not intended to be overridden. Implement
- * InternReadFile() to do the import. If an exception is thrown somewhere
- * in InternReadFile(), this function will catch it and transform it into
- * a suitable response to the caller.
- */
- aiScene* ReadFile(
- const Importer* pImp,
- const std::string& pFile,
- IOSystem* pIOHandler
- );
-
- // -------------------------------------------------------------------
- /** Returns the error description of the last error that occured.
- * @return A description of the last error that occured. An empty
- * string if there was no error.
- */
- const std::string& GetErrorText() const {
- return mErrorText;
- }
-
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- * @param pImp Importer instance
- */
- virtual void SetupProperties(
- const Importer* pImp
- );
-
-protected:
-
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * Implementations are expected to insert() all file extensions
- * handled by them into the extension set. A loader capable of
- * reading certain files with the extension BLA would place the
- * string bla (lower-case!) in the output set.
- * @param extensions Output set. */
- virtual void GetExtensionList(
- std::set<std::string>& extensions
- ) = 0;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure. The
- * function is expected to throw an ImportErrorException if there is
- * an error. If it terminates normally, the data in aiScene is
- * expected to be correct. Override this function to implement the
- * actual importing.
- * <br>
- * The output scene must meet the following requirements:<br>
- * <ul>
- * <li>At least a root node must be there, even if its only purpose
- * is to reference one mesh.</li>
- * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
- * in the mesh are determined automatically in this case.</li>
- * <li>the vertex data is stored in a pseudo-indexed "verbose" format.
- * In fact this means that every vertex that is referenced by
- * a face is unique. Or the other way round: a vertex index may
- * not occur twice in a single aiMesh.</li>
- * <li>aiAnimation::mDuration may be -1. Assimp determines the length
- * of the animation automatically in this case as the length of
- * the longest animation channel.</li>
- * <li>aiMesh::mBitangents may be NULL if tangents and normals are
- * given. In this case bitangents are computed as the cross product
- * between normal and tangent.</li>
- * <li>There needn't be a material. If none is there a default material
- * is generated. However, it is recommended practice for loaders
- * to generate a default material for yourself that matches the
- * default material setting for the file format better than Assimp's
- * generic default material. Note that default materials *should*
- * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
- * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
- * texture. </li>
- * </ul>
- * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
- * <li> at least one mesh must be there</li>
- * <li> there may be no meshes with 0 vertices or faces</li>
- * </ul>
- * This won't be checked (except by the validation step): Assimp will
- * crash if one of the conditions is not met!
- *
- * @param pFile Path of the file to be imported.
- * @param pScene The scene object to hold the imported data.
- * NULL is not a valid parameter.
- * @param pIOHandler The IO handler to use for any file access.
- * NULL is not a valid parameter. */
- virtual void InternReadFile(
- const std::string& pFile,
- aiScene* pScene,
- IOSystem* pIOHandler
- ) = 0;
-
-public: // static utilities
-
- // -------------------------------------------------------------------
- /** A utility for CanRead().
- *
- * The function searches the header of a file for a specific token
- * and returns true if this token is found. This works for text
- * files only. There is a rudimentary handling of UNICODE files.
- * The comparison is case independent.
- *
- * @param pIOSystem IO System to work with
- * @param file File name of the file
- * @param tokens List of tokens to search for
- * @param numTokens Size of the token array
- * @param searchBytes Number of bytes to be searched for the tokens.
- */
- static bool SearchFileHeaderForToken(
- IOSystem* pIOSystem,
- const std::string& file,
- const char** tokens,
- unsigned int numTokens,
- unsigned int searchBytes = 200);
-
-
- // -------------------------------------------------------------------
- /** @brief Check whether a file has a specific file extension
- * @param pFile Input file
- * @param ext0 Extension to check for. Lowercase characters only, no dot!
- * @param ext1 Optional second extension
- * @param ext2 Optional third extension
- * @note Case-insensitive
- */
- static bool SimpleExtensionCheck (
- const std::string& pFile,
- const char* ext0,
- const char* ext1 = NULL,
- const char* ext2 = NULL);
-
- // -------------------------------------------------------------------
- /** @brief Extract file extension from a string
- * @param pFile Input file
- * @return Extension without trailing dot, all lowercase
- */
- static std::string GetExtension (
- const std::string& pFile);
-
- // -------------------------------------------------------------------
- /** @brief Check whether a file starts with one or more magic tokens
- * @param pFile Input file
- * @param pIOHandler IO system to be used
- * @param magic n magic tokens
- * @params num Size of magic
- * @param offset Offset from file start where tokens are located
- * @param Size of one token, in bytes. Maximally 16 bytes.
- * @return true if one of the given tokens was found
- *
- * @note For convinence, the check is also performed for the
- * byte-swapped variant of all tokens (big endian). Only for
- * tokens of size 2,4.
- */
- static bool CheckMagicToken(
- IOSystem* pIOHandler,
- const std::string& pFile,
- const void* magic,
- unsigned int num,
- unsigned int offset = 0,
- unsigned int size = 4);
-
- // -------------------------------------------------------------------
- /** An utility for all text file loaders. It converts a file to our
- * UTF8 character set. Errors are reported, but ignored.
- *
- * @param data File buffer to be converted to UTF8 data. The buffer
- * is resized as appropriate. */
- static void ConvertToUTF8(
- std::vector<char>& data);
-
- // -------------------------------------------------------------------
- /** Utility for text file loaders which copies the contents of the
- * file into a memory buffer and converts it to our UTF8
- * representation.
- * @param stream Stream to read from.
- * @param data Output buffer to be resized and filled with the
- * converted text file data. The buffer is terminated with
- * a binary 0. */
- static void TextFileToBuffer(
- IOStream* stream,
- std::vector<char>& data);
-
-protected:
-
- /** Error description in case there was one. */
- std::string mErrorText;
-
- /** Currently set progress handler */
- ProgressHandler* progress;
-};
-
-struct BatchData;
-
-// ---------------------------------------------------------------------------
-/** FOR IMPORTER PLUGINS ONLY: A helper class for the pleasure of importers
- * which need to load many extern meshes recursively.
- *
- * The class uses several threads to load these meshes (or at least it
- * could, this has not yet been implemented at the moment).
- *
- * @note The class may not be used by more than one thread*/
-class ASSIMP_API BatchLoader
-{
- // friend of Importer
-
-public:
-
- //! @cond never
- // -------------------------------------------------------------------
- /** Wraps a full list of configuration properties for an importer.
- * Properties can be set using SetGenericProperty */
- struct PropertyMap
- {
- ImporterPimpl::IntPropertyMap ints;
- ImporterPimpl::FloatPropertyMap floats;
- ImporterPimpl::StringPropertyMap strings;
-
- bool operator == (const PropertyMap& prop) const {
- // fixme: really isocpp? gcc complains
- return ints == prop.ints && floats == prop.floats && strings == prop.strings;
- }
-
- bool empty () const {
- return ints.empty() && floats.empty() && strings.empty();
- }
- };
- //! @endcond
-
-public:
-
-
- // -------------------------------------------------------------------
- /** Construct a batch loader from a given IO system to be used
- * to acess external files */
- BatchLoader(IOSystem* pIO);
- ~BatchLoader();
-
-
- // -------------------------------------------------------------------
- /** Add a new file to the list of files to be loaded.
- * @param file File to be loaded
- * @param steps Post-processing steps to be executed on the file
- * @param map Optional configuration properties
- * @return 'Load request channel' - an unique ID that can later
- * be used to access the imported file data.
- * @see GetImport */
- unsigned int AddLoadRequest (
- const std::string& file,
- unsigned int steps = 0,
- const PropertyMap* map = NULL
- );
-
-
- // -------------------------------------------------------------------
- /** Get an imported scene.
- * This polls the import from the internal request list.
- * If an import is requested several times, this function
- * can be called several times, too.
- *
- * @param which LRWC returned by AddLoadRequest().
- * @return NULL if there is no scene with this file name
- * in the queue of the scene hasn't been loaded yet. */
- aiScene* GetImport(
- unsigned int which
- );
-
-
- // -------------------------------------------------------------------
- /** Waits until all scenes have been loaded. This returns
- * immediately if no scenes are queued.*/
- void LoadAll();
-
-private:
-
- // No need to have that in the public API ...
- BatchData* data;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_BASEIMPORTER_H_INC